Revision control
Copy as Markdown
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
id: lineparticleEffect
ParticleEmitter3D {
id: particleEmitter
particleEndScaleVariation: 1
particleScaleVariation: 0
system: lineparticleEffect
enabled: lineparticleEffect.visible
particleScale: 0
particleRotationVariation.y: 180
particleRotationVelocityVariation.y: 200
emitRate: 5
particleRotationVelocityVariation.x: 200
particleRotationVelocityVariation.z: 200
particleRotationVariation.z: 180
lifeSpanVariation: 5000
velocity: dir3d
particleEndScale: 1
VectorDirection3D {
id: dir3d
directionVariation.z: 50
direction.y: 15
direction.z: 0
directionVariation.y: 15
directionVariation.x: 50
}
PointRotator3D {
id: pointRotator
magnitude: 100
particles: [lineParticle]
system: lineparticleEffect
}
lifeSpan: 5000
particle: lineParticle
particleRotationVariation.x: 180
}
LineParticle3D {
id: lineParticle
sprite: lineSprite
fadeOutDuration: 2500
fadeInDuration: 2500
color: "#7fffffff"
billboard: false
colorVariation.w: 0.5
colorVariation.z: 0.5
colorVariation.y: 0.5
colorVariation.x: 0.5
blendMode: SpriteParticle3D.Screen
alignMode: Particle3D.AlignNone
particleScale: 1
eolFadeOutDuration: 500
lengthVariation: 500
length: 500
alphaFade: 0.1
segmentCount: 200
Texture {
id: lineSprite
source: "images/lineSprite.tif"
}
}
Node {
id: __materialLibrary__
}
ParticleSystem3D {
id: lineparticlesystem_thick
ParticleEmitter3D {
id: lineparticle_thick_emitter
particle: lineparticle_Thick
emitRate: 5
particleEndScaleVariation: 15
particleRotationVariation.y: 180
particleRotationVelocityVariation.z: 200
particleRotationVariation.x: 180
lifeSpanVariation: 5000
velocity: lineparticle_thick_dir
enabled: lineparticleEffect.visible
lifeSpan: 5000
particleEndScale: 15
particleScale: 0
VectorDirection3D {
id: lineparticle_thick_dir
directionVariation.y: 15
direction.y: 15
directionVariation.x: 50
directionVariation.z: 50
direction.z: 0
}
PointRotator3D {
id: lineparticle_thick_rotator
magnitude: 100
particles: [lineparticle_Thick]
system: lineparticlesystem_thick
}
particleRotationVariation.z: 180
particleScaleVariation: 0
particleRotationVelocityVariation.y: 200
particleRotationVelocityVariation.x: 200
system: lineparticlesystem_thick
}
LineParticle3D {
id: lineparticle_Thick
texcoordMode: LineParticle3D.Fill
texcoordMultiplier: 1
sprite: lineSprite
particleScale: 1
fadeOutDuration: 2500
fadeInDuration: 2500
blendMode: SpriteParticle3D.Screen
color: "#40ffbb00"
billboard: false
colorVariation.w: 0.25
colorVariation.z: 0.25
colorVariation.y: 0.25
colorVariation.x: 0.25
sortMode: Particle3D.SortDistance
scaleMultiplier: 1
length: 500
alphaFade: 0
segmentCount: 200
alignMode: Particle3D.AlignNone
lengthVariation: 500
eolFadeOutDuration: 500
}
}
ParticleSystem3D {
ParticleEmitter3D {
lifeSpanVariation: 5000
emitRate: 20
particleScaleVariation: 0
enabled: lineparticleEffect.visible
particle: spriteParticle
VectorDirection3D {
id: dotvector
direction.y: 15
directionVariation.x: 50
directionVariation.z: 50
direction.z: 0
directionVariation.y: 15
}
PointRotator3D {
id: dotrotator
magnitude: 50
system: lineparticlesystem_thick
particles: [spriteParticle]
}
Wander3D {
uniquePace.z: 1
uniquePaceVariation: 1
uniquePace.x: 1
uniquePace.y: 1
uniqueAmount.x: 1
uniqueAmountVariation: 1
system: lineparticlesystem_thick
uniqueAmount.y: 1
uniqueAmount.z: 1
particles: [spriteParticle]
}
SpriteParticle3D {
id: spriteParticle
sprite: dotsprite
billboard: true
color: "#ffcc40"
maxAmount: 1000
blendMode: SpriteParticle3D.Screen
colorVariation.w: 0.5
colorVariation.z: 0.5
colorVariation.y: 0.5
colorVariation.x: 0.5
sortMode: Particle3D.SortDistance
}
Texture {
id: dotsprite
source: "images/dotSprite.tif"
}
particleEndScaleVariation: 1
particleEndScale: 1
particleScale: 0
system: lineparticlesystem_thick
velocity: dotvector
lifeSpan: 5000
}
}
}