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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
id: cloud
required property Camera sceneCamera
ParticleEmitter3D {
id: modelShapeEmitter7
x: 0
y: -45.815
particleScale: 20
velocity: vectorDirection3
particleRotation.z: 0
particle: particleRed9
enabled: cloud.visible
particleRotationVariation.x: 360
particleRotationVelocityVariation.x: 10
lifeSpan: 25000
ModelParticle3D {
id: particleRed9
color: "#ffffff"
sortMode: Particle3D.SortDistance
alignMode: Particle3D.AlignNone
maxAmount: 50
alignTargetPosition: cloud.sceneCamera.position
fadeInDuration: 12500
hasTransparency: true
unifiedColorVariation: false
fadeOutDuration: 12500
}
particleRotationVelocity.z: 0
particleRotation.y: 0
particleEndScaleVariation: 0
shape: targetShape8
system: cloud
particleRotationVelocity.x: 0
particleRotationVelocityVariation.y: 10
particleScaleVariation: 10
particleRotationVariation.y: 360
particleEndScale: 20
z: -5.27116
particleRotationVelocity.y: 0
particleRotationVelocityVariation.z: 10
particleRotation.x: 0
lifeSpanVariation: 0
emitRate: 2
particleRotationVariation.z: 360
}
ParticleModelShape3D {
id: targetShape8
fill: true
delegate: Model {
source: "#Cube"
scale.z: 3
eulerRotation.z: 0
eulerRotation.y: 0
scale.x: 3
scale.y: 3
eulerRotation.x: 0
}
}
Model {
source: "#Sphere"
castsReflections: true
receivesReflections: true
materials: [cloudMat]
scale.y: 0.1
receivesShadows: true
castsShadows: true
instancing: particleRed9.instanceTable
scale.z: 0.1
scale.x: 0.1
}
Wander3D {
id: wander6
uniqueAmount.y: 1
globalPace.x: 0.1
uniqueAmountVariation: 1
uniqueAmount.z: 1
globalPaceStart.z: 0.1
uniquePaceVariation: 1
particles: [particleRed9]
globalAmount.z: 0
uniquePace.z: 0.1
globalPace.y: 0.1
globalAmount.x: 0
system: cloud
uniqueAmount.x: 1
globalPaceStart.y: 0.1
globalPaceStart.x: 0.1
globalPace.z: 0.1
uniquePace.y: 0.1
uniquePace.x: 0.1
}
VectorDirection3D {
id: vectorDirection3
directionVariation.z: 1
directionVariation.y: 1
directionVariation.x: 5
direction.y: 0
}
Node {
id: __materialLibrary__
CustomMaterial {
id: cloudMat
TextureInput {
id: cloudtexinput
enabled: true
texture: cloudtex
}
Texture {
id: cloudtex
source: "file:content/images/cloud.png"
generateMipmaps: true
mipFilter: Texture.Linear
}
cullMode: Material.BackFaceCulling
property real specular: 0
property real density: 0.0
property real opacity: 1
property real roughness: 1
property real clearcoat: 1
property real metalness: 0.0
property real sssDistortion: 0.1
property real sssPower: 1
property real sssScale: 3
property color baseColor: "#ffffff"
property color sssColor: "#e5f9ff"
property TextureInput dfMask: cloudtexinput
alwaysDirty: false
destinationBlend: CustomMaterial.OneMinusSrcAlpha
fragmentShader: "shaders/cloud.frag"
sourceBlend: CustomMaterial.SrcAlpha
vertexShader: "shaders/cloud.vert"
shadingMode: CustomMaterial.Shaded
depthDrawMode: Material.NeverDepthDraw
objectName: "Cloud Material"
}
}
staticFlags: 0
}