Revision control
Copy as Markdown
#version 440
layout(location = 0) in vec4 qt_Vertex;
layout(location = 1) in vec2 qt_MultiTexCoord0;
layout(location = 0) out vec2 qt_TexCoord0;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
} ubuf;
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
gl_Position = ubuf.qt_Matrix * qt_Vertex;
}