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varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}