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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qquickdeferredexecute_p_p.h"
#include <QtCore/qhash.h>
#include <QtQml/qqmlengine.h>
#include <QtQml/private/qqmldata_p.h>
#include <QtQml/private/qqmlcomponent_p.h>
#include <QtQml/private/qqmlobjectcreator_p.h>
#include <private/qv4resolvedtypereference_p.h>
#include <deque>
QT_BEGIN_NAMESPACE
/*!
\internal
For the history behind why these functions were introduced, see
the comments of QTBUG-50992, specifically
The first commit to the QML engine to support deferred properties seems to
be 59b8d719d6122d86a4cc650911788cc4d778ce29.
The first commit to add support for it in Controls was
458eb65f730178bc93ba7b18f0e4dd2a13efad2e.
In short, deferred execution solved two issues:
\list 1
\li Incubation issues when using asynchronous loaders, AKA QTBUG-50992.
\li Performance issues from creating two items unnecessarily when a
styled control was customized, which is explained in more detail
in the commit message of 458eb65f730178bc93ba7b18f0e4dd2a13efad2e.
\endlist
\sa qmlExecuteDeferred
*/
namespace QtQuickPrivate {
static void cancelDeferred(QQmlData *ddata, int propertyIndex)
{
auto dit = ddata->deferredData.rbegin();
while (dit != ddata->deferredData.rend()) {
(*dit)->bindings.remove(propertyIndex);
++dit;
}
}
static bool beginDeferred(QQmlEnginePrivate *enginePriv, const QQmlProperty &property, QQmlComponentPrivate::DeferredState *deferredState)
{
QObject *object = property.object();
QQmlData *ddata = QQmlData::get(object);
Q_ASSERT(!ddata->deferredData.isEmpty());
if (!ddata->propertyCache)
ddata->propertyCache = QQmlMetaType::propertyCache(object->metaObject());
int propertyIndex = property.index();
int wasInProgress = enginePriv->inProgressCreations;
/* we don't want deferred properties to suddenly depend on arbitrary
other properties which might have trigerred the construction of
objects as a consequence of a read.
*/
auto bindingStatus = QtPrivate::suspendCurrentBindingStatus();
auto cleanup = qScopeGuard([&](){
QtPrivate::restoreBindingStatus(bindingStatus);
});
for (auto dit = ddata->deferredData.rbegin(); dit != ddata->deferredData.rend(); ++dit) {
QQmlData::DeferredData *deferData = *dit;
auto bindings = deferData->bindings;
auto range = bindings.equal_range(propertyIndex);
if (range.first == bindings.end())
continue;
QQmlComponentPrivate::ConstructionState state;
state.setCompletePending(true);
QQmlContextData *creationContext = nullptr;
state.initCreator(deferData->context->parent(), deferData->compilationUnit, creationContext, deferData->inlineComponentName);
enginePriv->inProgressCreations++;
std::deque<const QV4::CompiledData::Binding *> reversedBindings;
std::copy(range.first, range.second, std::front_inserter(reversedBindings));
state.creator()->beginPopulateDeferred(deferData->context);
for (const QV4::CompiledData::Binding *binding : reversedBindings)
state.creator()->populateDeferredBinding(property, deferData->deferredIdx, binding);
state.creator()->finalizePopulateDeferred();
state.appendCreatorErrors();
deferredState->push_back(std::move(state));
// Cleanup any remaining deferred bindings for this property, also in inner contexts,
// to avoid executing them later and overriding the property that was just populated.
cancelDeferred(ddata, propertyIndex);
break;
}
return enginePriv->inProgressCreations > wasInProgress;
}
void beginDeferred(QObject *object, const QString &property,
QQuickUntypedDeferredPointer *delegate, bool isOwnState, QQmlEngine *engine)
{
QQmlData *data = QQmlData::get(object);
// If object is an attached object, its QQmlData won't have a context, hence why we provide
// the option to pass an engine explicitly.
if (data && !data->deferredData.isEmpty() && !data->wasDeleted(object) && (data->context || engine)) {
QQmlEnginePrivate *ep = QQmlEnginePrivate::get(
data->context && data->context->engine() ? data->context->engine() : engine);
QQmlComponentPrivate::DeferredState state;
if (beginDeferred(ep, QQmlProperty(object, property), &state)) {
if (QQmlComponentPrivate::DeferredState *delegateState = delegate->deferredState())
delegateState->swap(state);
} else if (isOwnState) {
delegate->clearDeferredState();
}
// Release deferred data for those compilation units that no longer have deferred bindings
data->releaseDeferredData();
} else if (isOwnState) {
delegate->clearDeferredState();
}
}
void cancelDeferred(QObject *object, const QString &property)
{
QQmlData *data = QQmlData::get(object);
if (data)
cancelDeferred(data, QQmlProperty(object, property).index());
}
void completeDeferred(QObject *object, const QString &property, QQuickUntypedDeferredPointer *delegate,
QQmlEngine *engine)
{
Q_UNUSED(property);
QQmlComponentPrivate::DeferredState *state = delegate->deferredState();
if (!state)
return;
QQmlData *data = QQmlData::get(object);
if (data && !data->wasDeleted(object)) {
/* we don't want deferred properties to suddenly depend on arbitrary
other properties which might have trigerred the construction of
objects as a consequence of a read.
*/
auto bindingStatus = QtPrivate::suspendCurrentBindingStatus();
auto cleanup = qScopeGuard([&](){
QtPrivate::restoreBindingStatus(bindingStatus);
});
QQmlComponentPrivate::DeferredState localState = std::move(*state);
delegate->clearDeferredState();
QQmlEnginePrivate *ep = QQmlEnginePrivate::get(
data->context && data->context->engine() ? data->context->engine() : engine);
QQmlComponentPrivate::completeDeferred(ep, &localState);
} else {
delegate->clearDeferredState();
}
}
} // QtQuickPrivate
QT_END_NAMESPACE