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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QQUICKFLUENTWINUI3FOCUSSTROKE_P_H
#define QQUICKFLUENTWINUI3FOCUSSTROKE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qcolor.h>
#include <QtQuick/qquickpainteditem.h>
#include <QtCore/private/qglobal_p.h>
QT_BEGIN_NAMESPACE
class QQuickFluentWinUI3FocusStroke : public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(QColor color READ color WRITE setColor FINAL)
Q_PROPERTY(int radius READ radius WRITE setRadius FINAL)
QML_NAMED_ELEMENT(FocusStroke)
QML_ADDED_IN_VERSION(6, 8)
public:
explicit QQuickFluentWinUI3FocusStroke(QQuickItem *parent = nullptr);
int radius() const;
void setRadius(int radius);
QColor color() const;
void setColor(const QColor &color);
void paint(QPainter *painter) override;
private:
QColor m_color = Qt::white;
int m_radius;
};
QT_END_NAMESPACE
#endif // QQUICKFLUENTWINUI3FOCUSSTROKE_P_H