| qquadpath.cpp |
|
37253 |
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| qquadpath_p.h |
For a curve, returns the control point. For a line, returns an arbitrary point on the
inside side of the line (assuming the curvature has been set for the path). The point
doesn't need to actually be inside the shape: it just makes for easier calculations
later when it is at the same side as the fill. |
10390 |
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| qsgareaallocator.cpp |
|
13835 |
- |
| qsgareaallocator_p.h |
|
1352 |
- |
| qsgdefaultimagenode.cpp |
|
4224 |
- |
| qsgdefaultimagenode_p.h |
|
2029 |
- |
| qsgdefaultninepatchnode.cpp |
|
1241 |
- |
| qsgdefaultninepatchnode_p.h |
|
1249 |
- |
| qsgdefaultpainternode.cpp |
|
15574 |
- |
| qsgdefaultpainternode_p.h |
|
3818 |
- |
| qsgdefaultrectanglenode.cpp |
|
1861 |
- |
| qsgdefaultrectanglenode_p.h |
|
1052 |
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| qsgflatcolormaterial.cpp |
!
\class QSGFlatColorMaterial
\brief The QSGFlatColorMaterial class provides a convenient way of rendering
solid colored geometry in the scene graph.
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
\warning This utility class is only functional when running with the default
backend of the Qt Quick scenegraph.
The flat color material will fill every pixel in a geometry using
a solid color. The color can contain transparency.
The geometry to be rendered with a flat color material requires
vertices in attribute location 0 in the QSGGeometry object to render
correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute
set compatible with this material.
The flat color material respects both current opacity and current matrix
when updating its rendering state.
|
4258 |
- |
| qsgflatcolormaterial.h |
|
764 |
- |
| qsggradientcache.cpp |
|
5159 |
- |
| qsggradientcache_p.h |
|
3247 |
- |
| qsgimagenode.cpp |
!
\class QSGImageNode
\brief The QSGImageNode class is provided for convenience to easily draw
textured content using the QML scene graph.
\inmodule QtQuick
\since 5.8
\warning The image node class must have a texture before being
added to the scene graph to be rendered.
|
5881 |
- |
| qsgimagenode.h |
|
2194 |
- |
| qsgninepatchnode.cpp |
!
\class QSGNinePatchNode
\inmodule QtQuick
\since 5.8
\internal
|
2644 |
- |
| qsgninepatchnode.h |
|
929 |
- |
| qsgplaintexture.cpp |
|
10209 |
- |
| qsgplaintexture_p.h |
|
2936 |
- |
| qsgrectanglenode.cpp |
!
\class QSGRectangleNode
\brief The QSGRectangleNode class is a convenience class for drawing
solid filled rectangles using scenegraph.
\inmodule QtQuick
\since 5.8
|
1091 |
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| qsgrectanglenode.h |
|
690 |
- |
| qsgrhiatlastexture.cpp |
|
14374 |
- |
| qsgrhiatlastexture_p.h |
|
4419 |
- |
| qsgsimplerectnode.cpp |
!
\class QSGSimpleRectNode
\brief The QSGSimpleRectNode class is a convenience class for drawing
solid filled rectangles using scenegraph.
\inmodule QtQuick
\warning This utility class is only functional when running with the default
or software backends of the Qt Quick scenegraph. As an alternative, prefer
using QSGRectangleNode via QQuickWindow::createRectangleNode(). However, this
standalone class is still useful when used via subclassing and the
application knows that no special scenegraph backends will be involved.
|
2694 |
- |
| qsgsimplerectnode.h |
|
824 |
- |
| qsgsimpletexturenode.cpp |
!
\class QSGSimpleTextureNode
\brief The QSGSimpleTextureNode class is provided for convenience to easily draw
textured content using the QML scene graph.
\inmodule QtQuick
\warning The simple texture node class must have a texture before being
added to the scene graph to be rendered.
\warning This utility class is only functional when running with the default
or software backends of the Qt Quick scenegraph. As an alternative, prefer
using QSGImageNode via QQuickWindow::createImageNode(). However, this
standalone class is still useful when used via subclassing and the
application knows that no special scenegraph backends will be involved.
|
8694 |
- |
| qsgsimpletexturenode.h |
|
1811 |
- |
| qsgtextnode.cpp |
!
\class QSGTextNode
\brief The QSGTextNode class is a class for drawing text layouts and text documents in
the Qt Quick scene graph.
\inmodule QtQuick
\since 6.7
QSGTextNode can be useful for creating custom Qt Quick items that require text. It is used
in Qt Quick by the Text, TextEdit and TextInput elements.
You can create QSGTextNode objects using QQuickWindow::createTextNode(). The addTextLayout()
and addTextDocument() functions provide ways to add text to the QSGTextNode. The text must
already be laid out.
\note Properties must be set before \l addTextLayout() or \l addTextDocument() are called in
order to have an effect.
\note The destruction of QSGTextNode has to be managed with care. In particular, since it
references graphics resources, it must be deleted when the Qt Quick scene graph is invalidated.
If the node is part of the graph and has the \c OwnedByParent flag set (which is the default),
this will happen automatically. However, if the \c OwnedByParent flag is cleared and the node is
disposed of manually, care must be taken to do this when the scene graph is invalidated. This
can be done by connecting to the \l{QQuickWindow::sceneGraphInvalidated()} signal, or by
implementing a slot in the QQuickItem subclass which is named \c{invalidateSceneGraph()}.
See also the documentation of QQuickItem for more details.
|
11283 |
- |
| qsgtextnode.h |
|
3149 |
- |
| qsgtexturematerial.cpp |
!
\class QSGOpaqueTextureMaterial
\brief The QSGOpaqueTextureMaterial class provides a convenient way of
rendering textured geometry in the scene graph.
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
\warning This utility class is only functional when running with the
default backend of the Qt Quick scenegraph.
The opaque textured material will fill every pixel in a geometry with
the supplied texture. The material does not respect the opacity of the
QSGMaterialShader::RenderState, so opacity nodes in the parent chain
of nodes using this material, have no effect.
The geometry to be rendered with an opaque texture material requires
vertices in attribute location 0 and texture coordinates in attribute
location 1. The texture coordinate is a 2-dimensional floating-point
tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
attribute set compatible with this material.
The texture to be rendered can be set using setTexture(). How the
texture should be rendered can be specified using setMipmapFiltering(),
setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode().
The rendering state is set on the texture instance just before it
is bound.
The opaque textured material respects the current matrix and the alpha
channel of the texture. It will disregard the accumulated opacity in
the scenegraph.
A texture material must have a texture set before it is used as
a material in the scene graph.
|
10808 |
- |
| qsgtexturematerial.h |
|
2156 |
- |
| qsgtexturematerial_p.h |
|
1243 |
- |
| qsgtextureprovider.cpp |
!
\class QSGTextureProvider
\brief The QSGTextureProvider class encapsulates texture based entities in QML.
\inmodule QtQuick
The QSGTextureProvider lives primarily in the scene graph rendering thread.
\sa {Scene Graph - Two Texture Providers}
|
749 |
- |
| qsgtextureprovider.h |
|
478 |
- |
| qsgtexturereader.cpp |
|
968 |
- |
| qsgtexturereader_p.h |
|
1034 |
- |
| qsgtransform.cpp |
|
249 |
- |
| qsgtransform_p.h |
|
2711 |
- |
| qsgvertexcolormaterial.cpp |
!
\class QSGVertexColorMaterial
\brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex
colored geometry in the scene graph.
\inmodule QtQuick
\ingroup qtquick-scenegraph-materials
\warning This utility class is only functional when running with the
default backend of the Qt Quick scenegraph.
The vertex color material will give each vertex in a geometry a color. Pixels between
vertices will be linearly interpolated. The colors can contain transparency.
The geometry to be rendered with vertex color must have the following layout. Attribute
position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of
4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in
the range 0 to 255 are valid for the color values.
\note The rendering pipeline expects pixels with premultiplied alpha.
QSGGeometry::defaultAttributes_ColoredPoint2D() can be used to construct an attribute
set that is compatible with this material.
The vertex color material respects both current opacity and current matrix when
updating it's rendering state.
|
3586 |
- |
| qsgvertexcolormaterial.h |
|
637 |
- |