Name Description Size Coverage
qquadpath.cpp 37253 -
qquadpath_p.h For a curve, returns the control point. For a line, returns an arbitrary point on the inside side of the line (assuming the curvature has been set for the path). The point doesn't need to actually be inside the shape: it just makes for easier calculations later when it is at the same side as the fill. 10390 -
qsgareaallocator.cpp 13835 -
qsgareaallocator_p.h 1352 -
qsgdefaultimagenode.cpp 4224 -
qsgdefaultimagenode_p.h 2029 -
qsgdefaultninepatchnode.cpp 1241 -
qsgdefaultninepatchnode_p.h 1249 -
qsgdefaultpainternode.cpp 15574 -
qsgdefaultpainternode_p.h 3818 -
qsgdefaultrectanglenode.cpp 1861 -
qsgdefaultrectanglenode_p.h 1052 -
qsgflatcolormaterial.cpp ! \class QSGFlatColorMaterial \brief The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. \inmodule QtQuick \ingroup qtquick-scenegraph-materials \warning This utility class is only functional when running with the default backend of the Qt Quick scenegraph. The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material. The flat color material respects both current opacity and current matrix when updating its rendering state. 4258 -
qsgflatcolormaterial.h 764 -
qsggradientcache.cpp 5159 -
qsggradientcache_p.h 3247 -
qsgimagenode.cpp ! \class QSGImageNode \brief The QSGImageNode class is provided for convenience to easily draw textured content using the QML scene graph. \inmodule QtQuick \since 5.8 \warning The image node class must have a texture before being added to the scene graph to be rendered. 5881 -
qsgimagenode.h 2194 -
qsgninepatchnode.cpp ! \class QSGNinePatchNode \inmodule QtQuick \since 5.8 \internal 2644 -
qsgninepatchnode.h 929 -
qsgplaintexture.cpp 10209 -
qsgplaintexture_p.h 2936 -
qsgrectanglenode.cpp ! \class QSGRectangleNode \brief The QSGRectangleNode class is a convenience class for drawing solid filled rectangles using scenegraph. \inmodule QtQuick \since 5.8 1091 -
qsgrectanglenode.h 690 -
qsgrhiatlastexture.cpp 14374 -
qsgrhiatlastexture_p.h 4419 -
qsgsimplerectnode.cpp ! \class QSGSimpleRectNode \brief The QSGSimpleRectNode class is a convenience class for drawing solid filled rectangles using scenegraph. \inmodule QtQuick \warning This utility class is only functional when running with the default or software backends of the Qt Quick scenegraph. As an alternative, prefer using QSGRectangleNode via QQuickWindow::createRectangleNode(). However, this standalone class is still useful when used via subclassing and the application knows that no special scenegraph backends will be involved. 2694 -
qsgsimplerectnode.h 824 -
qsgsimpletexturenode.cpp ! \class QSGSimpleTextureNode \brief The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. \inmodule QtQuick \warning The simple texture node class must have a texture before being added to the scene graph to be rendered. \warning This utility class is only functional when running with the default or software backends of the Qt Quick scenegraph. As an alternative, prefer using QSGImageNode via QQuickWindow::createImageNode(). However, this standalone class is still useful when used via subclassing and the application knows that no special scenegraph backends will be involved. 8694 -
qsgsimpletexturenode.h 1811 -
qsgtextnode.cpp ! \class QSGTextNode \brief The QSGTextNode class is a class for drawing text layouts and text documents in the Qt Quick scene graph. \inmodule QtQuick \since 6.7 QSGTextNode can be useful for creating custom Qt Quick items that require text. It is used in Qt Quick by the Text, TextEdit and TextInput elements. You can create QSGTextNode objects using QQuickWindow::createTextNode(). The addTextLayout() and addTextDocument() functions provide ways to add text to the QSGTextNode. The text must already be laid out. \note Properties must be set before \l addTextLayout() or \l addTextDocument() are called in order to have an effect. \note The destruction of QSGTextNode has to be managed with care. In particular, since it references graphics resources, it must be deleted when the Qt Quick scene graph is invalidated. If the node is part of the graph and has the \c OwnedByParent flag set (which is the default), this will happen automatically. However, if the \c OwnedByParent flag is cleared and the node is disposed of manually, care must be taken to do this when the scene graph is invalidated. This can be done by connecting to the \l{QQuickWindow::sceneGraphInvalidated()} signal, or by implementing a slot in the QQuickItem subclass which is named \c{invalidateSceneGraph()}. See also the documentation of QQuickItem for more details. 11283 -
qsgtextnode.h 3149 -
qsgtexturematerial.cpp ! \class QSGOpaqueTextureMaterial \brief The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph. \inmodule QtQuick \ingroup qtquick-scenegraph-materials \warning This utility class is only functional when running with the default backend of the Qt Quick scenegraph. The opaque textured material will fill every pixel in a geometry with the supplied texture. The material does not respect the opacity of the QSGMaterialShader::RenderState, so opacity nodes in the parent chain of nodes using this material, have no effect. The geometry to be rendered with an opaque texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an attribute set compatible with this material. The texture to be rendered can be set using setTexture(). How the texture should be rendered can be specified using setMipmapFiltering(), setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode(). The rendering state is set on the texture instance just before it is bound. The opaque textured material respects the current matrix and the alpha channel of the texture. It will disregard the accumulated opacity in the scenegraph. A texture material must have a texture set before it is used as a material in the scene graph. 10808 -
qsgtexturematerial.h 2156 -
qsgtexturematerial_p.h 1243 -
qsgtextureprovider.cpp ! \class QSGTextureProvider \brief The QSGTextureProvider class encapsulates texture based entities in QML. \inmodule QtQuick The QSGTextureProvider lives primarily in the scene graph rendering thread. \sa {Scene Graph - Two Texture Providers} 749 -
qsgtextureprovider.h 478 -
qsgtexturereader.cpp 968 -
qsgtexturereader_p.h 1034 -
qsgtransform.cpp 249 -
qsgtransform_p.h 2711 -
qsgvertexcolormaterial.cpp ! \class QSGVertexColorMaterial \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex colored geometry in the scene graph. \inmodule QtQuick \ingroup qtquick-scenegraph-materials \warning This utility class is only functional when running with the default backend of the Qt Quick scenegraph. The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency. The geometry to be rendered with vertex color must have the following layout. Attribute position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in the range 0 to 255 are valid for the color values. \note The rendering pipeline expects pixels with premultiplied alpha. QSGGeometry::defaultAttributes_ColoredPoint2D() can be used to construct an attribute set that is compatible with this material. The vertex color material respects both current opacity and current matrix when updating it's rendering state. 3586 -
qsgvertexcolormaterial.h 637 -