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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qsgrhishadereffectnode_p.h"
#include "qsgdefaultrendercontext_p.h"
#include "qsgrhisupport_p.h"
#include <qsgmaterialshader.h>
#include <qsgtextureprovider.h>
#include <private/qsgplaintexture_p.h>
#include <rhi/qshaderdescription.h>
#include <QQmlFile>
#include <QtGui/qquaternion.h>
#include <QFile>
#include <QFileSelector>
#include <QMutexLocker>
QT_BEGIN_NAMESPACE
void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs)
{
Q_ASSERT(vs.isValid() && fs.isValid());
m_vs = vs;
m_fs = fs;
m_error = false;
//m_constantBufferSize = 0;
m_constants.clear();
m_samplers.clear();
m_samplerNameMap.clear();
m_subRectBindings.clear();
m_constants.reserve(8);
m_samplers.reserve(4);
m_samplerNameMap.reserve(4);
}
void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
{
Q_ASSERT(shader.shaderInfo.variables.size() == shader.varData.size());
static bool shaderEffectDebug = qEnvironmentVariableIntValue("QSG_RHI_SHADEREFFECT_DEBUG");
if (!dirtyIndices) {
for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) {
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i));
if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) {
const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i));
Constant c;
c.size = var.size;
c.specialType = vd.specialType;
if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) {
c.value = vd.value;
if (shaderEffectDebug) {
if (c.specialType == QSGShaderEffectNode::VariableData::None) {
qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name
<< "offset" << var.offset << "value" << c.value;
} else {
qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name
<< "offset" << var.offset << "special" << c.specialType;
}
}
} else {
Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_")));
c.value = var.name.mid(11);
}
m_constants[var.offset] = c;
}
}
} else {
for (int idx : *dirtyIndices) {
const int offset = shader.shaderInfo.variables.at(idx).offset;
const QVariant value = shader.varData.at(idx).value;
m_constants[offset].value = value;
if (shaderEffectDebug) {
qDebug() << "cbuf update" << shader.shaderInfo.name
<< "offset" << offset << "value" << value;
}
}
}
}
void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices)
{
if (!dirtyIndices) {
for (int i = 0; i < shader.shaderInfo.variables.size(); ++i) {
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i));
const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i));
if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) {
Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source);
#ifndef QT_NO_DEBUG
int existingBindPoint = m_samplerNameMap.value(var.name, -1);
Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint);
#endif
m_samplers.insert(var.bindPoint, vd.value);
m_samplerNameMap.insert(var.name, var.bindPoint);
}
}
} else {
for (int idx : *dirtyIndices) {
const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(idx));
const QSGShaderEffectNode::VariableData &vd(shader.varData.at(idx));
#ifndef QT_NO_DEBUG
int existingBindPoint = m_samplerNameMap.value(var.name, -1);
Q_ASSERT(existingBindPoint < 0 || existingBindPoint == var.bindPoint);
#endif
m_samplers.insert(var.bindPoint, vd.value);
m_samplerNameMap.insert(var.name, var.bindPoint);
}
}
}
void QSGRhiShaderLinker::linkTextureSubRects()
{
// feedConstants stores <name> in Constant::value for subrect entries. Now
// that both constants and textures are known, replace the name with the
// texture binding point.
for (Constant &c : m_constants) {
if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) {
if (c.value.userType() == QMetaType::QByteArray) {
const QByteArray name = c.value.toByteArray();
if (!m_samplerNameMap.contains(name))
qWarning("ShaderEffect: qt_SubRect_%s refers to unknown source texture", name.constData());
const int binding = m_samplerNameMap[name];
c.value = binding;
m_subRectBindings.insert(binding);
}
}
}
}
void QSGRhiShaderLinker::dump()
{
if (m_error) {
qDebug() << "Failed to generate program data";
return;
}
qDebug() << "Combined shader data" << m_vs << m_fs;
qDebug() << " - constants" << m_constants;
qDebug() << " - samplers" << m_samplers;
}
QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c)
{
QDebugStateSaver saver(debug);
debug.space();
debug << "size" << c.size;
if (c.specialType != QSGShaderEffectNode::VariableData::None)
debug << "special" << c.specialType;
else
debug << "value" << c.value;
return debug;
}
struct QSGRhiShaderMaterialTypeCache
{
QSGMaterialType *ref(const QShader &vs, const QShader &fs);
void unref(const QShader &vs, const QShader &fs);
void reset() {
for (auto it = m_types.begin(), end = m_types.end(); it != end; ++it)
delete it->type;
m_types.clear();
clearGraveyard();
}
void clearGraveyard() {
qDeleteAll(m_graveyard);
m_graveyard.clear();
}
struct Key {
QShader vs;
QShader fs;
size_t hash;
Key(const QShader &vs, const QShader &fs)
: vs(vs),
fs(fs)
{
hash = qHashMulti(0, vs, fs);
}
bool operator==(const Key &other) const {
return vs == other.vs && fs == other.fs;
}
};
struct MaterialType {
int ref;
QSGMaterialType *type;
};
QHash<Key, MaterialType> m_types;
QHash<Key, QSGMaterialType *> m_graveyard;
};
size_t qHash(const QSGRhiShaderMaterialTypeCache::Key &key, size_t seed = 0)
{
return seed ^ key.hash;
}
static QMutex shaderMaterialTypeCacheMutex;
QSGMaterialType *QSGRhiShaderMaterialTypeCache::ref(const QShader &vs, const QShader &fs)
{
QMutexLocker lock(&shaderMaterialTypeCacheMutex);
const Key k(vs, fs);
auto it = m_types.find(k);
if (it != m_types.end()) {
it->ref += 1;
return it->type;
}
auto reuseIt = m_graveyard.constFind(k);
if (reuseIt != m_graveyard.cend()) {
QSGMaterialType *t = reuseIt.value();
m_types.insert(k, { 1, t });
m_graveyard.erase(reuseIt);
return t;
}
QSGMaterialType *t = new QSGMaterialType;
m_types.insert(k, { 1, t });
return t;
}
void QSGRhiShaderMaterialTypeCache::unref(const QShader &vs, const QShader &fs)
{
QMutexLocker lock(&shaderMaterialTypeCacheMutex);
const Key k(vs, fs);
auto it = m_types.find(k);
if (it != m_types.end()) {
if (!--it->ref) {
m_graveyard.insert(k, it->type);
m_types.erase(it);
}
}
}
static QHash<void *, QSGRhiShaderMaterialTypeCache> shaderMaterialTypeCache;
void QSGRhiShaderEffectNode::resetMaterialTypeCache(void *materialTypeCacheKey)
{
QMutexLocker lock(&shaderMaterialTypeCacheMutex);
shaderMaterialTypeCache[materialTypeCacheKey].reset();
}
void QSGRhiShaderEffectNode::garbageCollectMaterialTypeCache(void *materialTypeCacheKey)
{
QMutexLocker lock(&shaderMaterialTypeCacheMutex);
shaderMaterialTypeCache[materialTypeCacheKey].clearGraveyard();
}
class QSGRhiShaderEffectMaterialShader : public QSGMaterialShader
{
public:
QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material);
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
};
QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material)
{
setFlag(UpdatesGraphicsPipelineState, true);
setShader(VertexStage, material->m_vertexShader);
setShader(FragmentStage, material->m_fragmentShader);
}
static inline QColor qsg_premultiply_color(const QColor &c)
{
float r, g, b, a;
c.getRgbF(&r, &g, &b, &a);
return QColor::fromRgbF(r * a, g * a, b * a, a);
}
template<typename T>
static inline void fillUniformBlockMember(char *dst, const T *value, int valueCount, int fieldSizeBytes)
{
const size_t valueBytes = sizeof(T) * valueCount;
const size_t fieldBytes = fieldSizeBytes;
if (valueBytes <= fieldBytes) {
memcpy(dst, value, valueBytes);
if (valueBytes < fieldBytes)
memset(dst + valueBytes, 0, fieldBytes - valueBytes);
} else {
memcpy(dst, value, fieldBytes);
}
}
bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial);
bool changed = false;
QByteArray *buf = state.uniformData();
for (auto it = mat->m_linker.m_constants.constBegin(), itEnd = mat->m_linker.m_constants.constEnd(); it != itEnd; ++it) {
const int offset = it.key();
char *dst = buf->data() + offset;
const QSGRhiShaderLinker::Constant &c(it.value());
if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) {
if (state.isOpacityDirty()) {
const float f = state.opacity();
fillUniformBlockMember<float>(dst, &f, 1, c.size);
changed = true;
}
} else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) {
if (state.isMatrixDirty()) {
Q_ASSERT(state.projectionMatrixCount() == mat->viewCount());
const int rendererViewCount = state.projectionMatrixCount();
const int shaderMatrixCount = c.size / 64;
if (shaderMatrixCount < mat->viewCount() && mat->viewCount() >= 2) {
qWarning("qt_Matrix uniform block member size is wrong: expected at least view_count * 64 bytes, "
"where view_count is %d, meaning %d bytes in total, but got only %d bytes. "
"This may be due to the ShaderEffect and its shaders not being multiview-capable, "
"or they are used with an unexpected render target. "
"Check if the shaders declare qt_Matrix as appropriate, "
"and if gl_ViewIndex is used correctly in the vertex shader.",
mat->viewCount(), mat->viewCount() * 64, c.size);
}
const int matrixCount = qMin(rendererViewCount, shaderMatrixCount);
size_t offset = 0;
for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
const QMatrix4x4 m = state.combinedMatrix(viewIndex);
fillUniformBlockMember<float>(dst + offset, m.constData(), 16, 64);
offset += 64;
}
if (offset < c.size)
memset(dst + offset, 0, c.size - offset);
changed = true;
}
} else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) {
// vec4
QRectF subRect(0, 0, 1, 1);
const int binding = c.value.toInt(); // filled in by linkTextureSubRects
if (binding < QSGRhiShaderEffectMaterial::MAX_BINDINGS) {
if (QSGTextureProvider *tp = mat->m_textureProviders.at(binding)) {
if (QSGTexture *t = tp->texture())
subRect = t->normalizedTextureSubRect();
}
}
const float f[4] = { float(subRect.x()), float(subRect.y()),
float(subRect.width()), float(subRect.height()) };
fillUniformBlockMember<float>(dst, f, 4, c.size);
} else if (c.specialType == QSGShaderEffectNode::VariableData::None) {
changed = true;
switch (int(c.value.userType())) {
case QMetaType::QColor: {
const QColor v = qsg_premultiply_color(qvariant_cast<QColor>(c.value)).toRgb();
const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) };
fillUniformBlockMember<float>(dst, f, 4, c.size);
break;
}
case QMetaType::Float: {
const float f = qvariant_cast<float>(c.value);
fillUniformBlockMember<float>(dst, &f, 1, c.size);
break;
}
case QMetaType::Double: {
const float f = float(qvariant_cast<double>(c.value));
fillUniformBlockMember<float>(dst, &f, 1, c.size);
break;
}
case QMetaType::Int: {
const qint32 i = c.value.toInt();
fillUniformBlockMember<qint32>(dst, &i, 1, c.size);
break;
}
case QMetaType::Bool: {
const qint32 b = c.value.toBool();
fillUniformBlockMember<qint32>(dst, &b, 1, c.size);
break;
}
case QMetaType::QTransform: { // mat3
const QTransform v = qvariant_cast<QTransform>(c.value);
const float m[3][3] = {
{ float(v.m11()), float(v.m12()), float(v.m13()) },
{ float(v.m21()), float(v.m22()), float(v.m23()) },
{ float(v.m31()), float(v.m32()), float(v.m33()) }
};
// stored as 4 floats per column, 1 unused
memset(dst, 0, c.size);
const size_t bytesPerColumn = 4 * sizeof(float);
if (c.size >= bytesPerColumn)
fillUniformBlockMember<float>(dst, m[0], 3, 3 * sizeof(float));
if (c.size >= 2 * bytesPerColumn)
fillUniformBlockMember<float>(dst + bytesPerColumn, m[1], 3, 3 * sizeof(float));
if (c.size >= 3 * bytesPerColumn)
fillUniformBlockMember<float>(dst + 2 * bytesPerColumn, m[2], 3, 3 * sizeof(float));
break;
}
case QMetaType::QSize:
case QMetaType::QSizeF: { // vec2
const QSizeF v = c.value.toSizeF();
const float f[2] = { float(v.width()), float(v.height()) };
fillUniformBlockMember<float>(dst, f, 2, c.size);
break;
}
case QMetaType::QPoint:
case QMetaType::QPointF: { // vec2
const QPointF v = c.value.toPointF();
const float f[2] = { float(v.x()), float(v.y()) };
fillUniformBlockMember<float>(dst, f, 2, c.size);
break;
}
case QMetaType::QRect:
case QMetaType::QRectF: { // vec4
const QRectF v = c.value.toRectF();
const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) };
fillUniformBlockMember<float>(dst, f, 4, c.size);
break;
}
case QMetaType::QVector2D: { // vec2
const QVector2D v = qvariant_cast<QVector2D>(c.value);
const float f[2] = { float(v.x()), float(v.y()) };
fillUniformBlockMember<float>(dst, f, 2, c.size);
break;
}
case QMetaType::QVector3D: { // vec3
const QVector3D v = qvariant_cast<QVector3D>(c.value);
const float f[3] = { float(v.x()), float(v.y()), float(v.z()) };
fillUniformBlockMember<float>(dst, f, 3, c.size);
break;
}
case QMetaType::QVector4D: { // vec4
const QVector4D v = qvariant_cast<QVector4D>(c.value);
const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) };
fillUniformBlockMember<float>(dst, f, 4, c.size);
break;
}
case QMetaType::QQuaternion: { // vec4
const QQuaternion v = qvariant_cast<QQuaternion>(c.value);
const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) };
fillUniformBlockMember<float>(dst, f, 4, c.size);
break;
}
case QMetaType::QMatrix4x4: { // mat4
const QMatrix4x4 m = qvariant_cast<QMatrix4x4>(c.value);
fillUniformBlockMember<float>(dst, m.constData(), 16, c.size);
break;
}
default:
break;
}
}
}
return changed;
}
void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_UNUSED(oldMaterial);
QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial);
if (binding >= QSGRhiShaderEffectMaterial::MAX_BINDINGS)
return;
QSGTextureProvider *tp = mat->m_textureProviders.at(binding);
if (tp) {
if (QSGTexture *t = tp->texture()) {
t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
if (t->isAtlasTexture() && !mat->m_geometryUsesTextureSubRect && !mat->usesSubRectUniform(binding)) {
// Why the hassle with the batch: while removedFromAtlas() is
// able to operate with its own resource update batch (which is
// then committed immediately), that approach is wrong when the
// atlas enqueued (in the updateRhiTexture() above) not yet
// committed operations to state.resourceUpdateBatch()... The
// only safe way then is to use the same batch the atlas'
// updateRhiTexture() used.
QSGTexture *newTexture = t->removedFromAtlas(state.resourceUpdateBatch());
if (newTexture) {
t = newTexture;
t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
}
}
*texture = t;
return;
}
}
if (!mat->m_dummyTexture) {
mat->m_dummyTexture = new QSGPlainTexture;
mat->m_dummyTexture->setFiltering(QSGTexture::Nearest);
mat->m_dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat);
mat->m_dummyTexture->setVerticalWrapMode(QSGTexture::Repeat);
QImage img(128, 128, QImage::Format_ARGB32_Premultiplied);
img.fill(0);
mat->m_dummyTexture->setImage(img);
mat->m_dummyTexture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
}
*texture = mat->m_dummyTexture;
}
bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_UNUSED(state);
Q_UNUSED(oldMaterial);
QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial);
switch (mat->m_cullMode) {
case QSGShaderEffectNode::FrontFaceCulling:
ps->cullMode = GraphicsPipelineState::CullFront;
return true;
case QSGShaderEffectNode::BackFaceCulling:
ps->cullMode = GraphicsPipelineState::CullBack;
return true;
default:
return false;
}
}
QSGRhiShaderEffectMaterial::QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node)
: m_node(node)
{
setFlag(Blending | RequiresFullMatrix, true); // may be changed in syncMaterial()
}
QSGRhiShaderEffectMaterial::~QSGRhiShaderEffectMaterial()
{
if (m_materialType && m_materialTypeCacheKey)
shaderMaterialTypeCache[m_materialTypeCacheKey].unref(m_vertexShader, m_fragmentShader);
delete m_dummyTexture;
}
static bool hasAtlasTexture(const QList<QSGTextureProvider *> &textureProviders)
{
for (QSGTextureProvider *tp : textureProviders) {
if (tp && tp->texture() && tp->texture()->isAtlasTexture())
return true;
}
return false;
}
int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
const QSGRhiShaderEffectMaterial *o = static_cast<const QSGRhiShaderEffectMaterial *>(other);
if (int diff = m_cullMode - o->m_cullMode)
return diff;
if (int diff = m_textureProviders.size() - o->m_textureProviders.size())
return diff;
if (m_linker.m_constants != o->m_linker.m_constants)
return 1;
if (hasAtlasTexture(m_textureProviders) && !m_geometryUsesTextureSubRect)
return -1;
if (hasAtlasTexture(o->m_textureProviders) && !o->m_geometryUsesTextureSubRect)
return 1;
for (int binding = 0, count = m_textureProviders.size(); binding != count; ++binding) {
QSGTextureProvider *tp1 = m_textureProviders.at(binding);
QSGTextureProvider *tp2 = o->m_textureProviders.at(binding);
if (tp1 && tp2) {
QSGTexture *t1 = tp1->texture();
QSGTexture *t2 = tp2->texture();
if (t1 && t2) {
const qint64 diff = t1->comparisonKey() - t2->comparisonKey();
if (diff != 0)
return diff < 0 ? -1 : 1;
} else {
if (!t1 && t2)
return -1;
if (t1 && !t2)
return 1;
}
} else {
if (!tp1 && tp2)
return -1;
if (tp1 && !tp2)
return 1;
}
}
return 0;
}
QSGMaterialType *QSGRhiShaderEffectMaterial::type() const
{
return m_materialType;
}
QSGMaterialShader *QSGRhiShaderEffectMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new QSGRhiShaderEffectMaterialShader(this);
}
void QSGRhiShaderEffectMaterial::updateTextureProviders(bool layoutChange)
{
if (layoutChange) {
for (QSGTextureProvider *tp : std::as_const(m_textureProviders)) {
if (tp) {
QObject::disconnect(tp, SIGNAL(textureChanged()), m_node,
SLOT(handleTextureChange()));
QObject::disconnect(tp, SIGNAL(destroyed(QObject*)), m_node,
SLOT(handleTextureProviderDestroyed(QObject*)));
}
}
m_textureProviders.fill(nullptr, MAX_BINDINGS);
}
for (auto it = m_linker.m_samplers.constBegin(), itEnd = m_linker.m_samplers.constEnd(); it != itEnd; ++it) {
const int binding = it.key();
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(it.value()));
QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr;
if (binding >= MAX_BINDINGS) {
qWarning("Sampler at binding %d exceeds the available ShaderEffect binding slots; ignored",
binding);
continue;
}
QSGTextureProvider *&activeProvider(m_textureProviders[binding]);
if (newProvider != activeProvider) {
if (activeProvider) {
QObject::disconnect(activeProvider, SIGNAL(textureChanged()), m_node,
SLOT(handleTextureChange()));
QObject::disconnect(activeProvider, SIGNAL(destroyed(QObject*)), m_node,
SLOT(handleTextureProviderDestroyed(QObject*)));
}
if (newProvider) {
Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
"QSGRhiShaderEffectMaterial::updateTextureProviders",
"Texture provider must belong to the rendering thread");
QObject::connect(newProvider, SIGNAL(textureChanged()), m_node, SLOT(handleTextureChange()));
QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), m_node,
SLOT(handleTextureProviderDestroyed(QObject*)));
} else {
const char *typeName = source ? source->metaObject()->className() : it.value().typeName();
qWarning("ShaderEffect: Texture t%d is not assigned a valid texture provider (%s).",
binding, typeName);
}
activeProvider = newProvider;
}
}
}
QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc)
: m_material(this)
{
Q_UNUSED(rc);
setFlag(UsePreprocess, true);
setMaterial(&m_material);
}
QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures)
{
QRectF srcRect(0, 0, 1, 1);
bool geometryUsesTextureSubRect = false;
if (supportsAtlasTextures) {
QSGTextureProvider *tp = nullptr;
for (int binding = 0, count = m_material.m_textureProviders.size(); binding != count; ++binding) {
if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(binding)) {
if (!tp) {
tp = candidate;
} else { // there can only be one...
tp = nullptr;
break;
}
}
}
if (tp && tp->texture()) {
srcRect = tp->texture()->normalizedTextureSubRect();
geometryUsesTextureSubRect = true;
}
}
if (m_material.m_geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
m_material.m_geometryUsesTextureSubRect = geometryUsesTextureSubRect;
markDirty(QSGNode::DirtyMaterial);
}
return srcRect;
}
static QShader loadShaderFromFile(const QString &filename)
{
QFile f(filename);
if (!f.open(QIODevice::ReadOnly)) {
qWarning() << "Failed to find shader" << filename;
return QShader();
}
return QShader::fromSerialized(f.readAll());
}
struct QSGRhiShaderEffectDefaultShader
{
QShader shader;
quint32 matrixArrayByteSize;
quint32 opacityOffset;
qint8 viewCount;
static QSGRhiShaderEffectDefaultShader create(const QString &filename, int viewCount);
};
QSGRhiShaderEffectDefaultShader QSGRhiShaderEffectDefaultShader::create(const QString &filename, int viewCount)
{
QSGRhiShaderEffectDefaultShader s;
s.shader = loadShaderFromFile(filename);
const QList<QShaderDescription::BlockVariable> uboMembers = s.shader.description().uniformBlocks().constFirst().members;
for (const auto &member: uboMembers) {
if (member.name == QByteArrayLiteral("qt_Matrix"))
s.matrixArrayByteSize = member.size;
else if (member.name == QByteArrayLiteral("qt_Opacity"))
s.opacityOffset = member.offset;
}
s.viewCount = viewCount;
return s;
}
void QSGRhiShaderEffectNode::syncMaterial(SyncData *syncData)
{
static const int defaultVertexShaderCount = 2;
static QSGRhiShaderEffectDefaultShader defaultVertexShaders[defaultVertexShaderCount] = {
QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb"), 1),
QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb.mv2qsb"), 2)
};
static const int defaultFragmentShaderCount = 2;
static QSGRhiShaderEffectDefaultShader defaultFragmentShaders[defaultFragmentShaderCount] = {
QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb"), 1),
QSGRhiShaderEffectDefaultShader::create(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb.mv2qsb"), 2)
};
if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) {
m_material.setFlag(QSGMaterial::Blending, syncData->blending);
markDirty(QSGNode::DirtyMaterial);
}
if (m_material.m_cullMode != syncData->cullMode) {
m_material.m_cullMode = syncData->cullMode;
markDirty(QSGNode::DirtyMaterial);
}
if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) {
if (m_material.m_materialType) {
shaderMaterialTypeCache[m_material.m_materialTypeCacheKey].unref(m_material.m_vertexShader,
m_material.m_fragmentShader);
}
m_material.m_hasCustomVertexShader = syncData->vertex.shader->hasShaderCode;
quint32 defaultMatrixArrayByteSize = 0;
if (m_material.m_hasCustomVertexShader) {
m_material.m_vertexShader = syncData->vertex.shader->shaderInfo.rhiShader;
} else {
bool found = false;
for (int i = 0; i < defaultVertexShaderCount; ++i) {
if (defaultVertexShaders[i].viewCount == syncData->viewCount) {
m_material.m_vertexShader = defaultVertexShaders[i].shader;
defaultMatrixArrayByteSize = defaultVertexShaders[i].matrixArrayByteSize;
found = true;
break;
}
}
if (!found) {
qWarning("No default vertex shader found for view count %d", syncData->viewCount);
m_material.m_vertexShader = defaultVertexShaders[0].shader;
defaultMatrixArrayByteSize = 64;
}
}
m_material.m_hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode;
quint32 defaultOpacityOffset = 0;
if (m_material.m_hasCustomFragmentShader) {
m_material.m_fragmentShader = syncData->fragment.shader->shaderInfo.rhiShader;
} else {
bool found = false;
for (int i = 0; i < defaultFragmentShaderCount; ++i) {
if (defaultFragmentShaders[i].viewCount == syncData->viewCount) {
m_material.m_fragmentShader = defaultFragmentShaders[i].shader;
defaultOpacityOffset = defaultFragmentShaders[i].opacityOffset;
found = true;
break;
}
}
if (!found) {
qWarning("No default fragment shader found for view count %d", syncData->viewCount);
m_material.m_fragmentShader = defaultFragmentShaders[0].shader;
defaultOpacityOffset = 64;
}
}
m_material.m_materialType = shaderMaterialTypeCache[syncData->materialTypeCacheKey].ref(m_material.m_vertexShader,
m_material.m_fragmentShader);
m_material.m_materialTypeCacheKey = syncData->materialTypeCacheKey;
m_material.m_linker.reset(m_material.m_vertexShader, m_material.m_fragmentShader);
if (m_material.m_hasCustomVertexShader) {
m_material.m_linker.feedConstants(*syncData->vertex.shader);
m_material.m_linker.feedSamplers(*syncData->vertex.shader);
} else {
QSGShaderEffectNode::ShaderData defaultSD;
defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect vertex shader");
defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader;
defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex;
// { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the matrix is used
QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v;
v.name = QByteArrayLiteral("qt_Matrix");
v.offset = 0;
v.size = defaultMatrixArrayByteSize;
defaultSD.shaderInfo.variables.append(v);
QSGShaderEffectNode::VariableData vd;
vd.specialType = QSGShaderEffectNode::VariableData::Matrix;
defaultSD.varData.append(vd);
m_material.m_linker.feedConstants(defaultSD);
}
if (m_material.m_hasCustomFragmentShader) {
m_material.m_linker.feedConstants(*syncData->fragment.shader);
m_material.m_linker.feedSamplers(*syncData->fragment.shader);
} else {
QSGShaderEffectNode::ShaderData defaultSD;
defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect fragment shader");
defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader;
defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment;
// { mat4 qt_Matrix[VIEW_COUNT]; float qt_Opacity; } where only the opacity is used
QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v;
v.name = QByteArrayLiteral("qt_Opacity");
v.offset = defaultOpacityOffset;
v.size = sizeof(float);
defaultSD.shaderInfo.variables.append(v);
QSGShaderEffectNode::VariableData vd;
vd.specialType = QSGShaderEffectNode::VariableData::Opacity;
defaultSD.varData.append(vd);
v.name = QByteArrayLiteral("source");
v.bindPoint = 1;
v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler;
defaultSD.shaderInfo.variables.append(v);
for (const QSGShaderEffectNode::VariableData &extVarData : std::as_const(syncData->fragment.shader->varData)) {
if (extVarData.specialType == QSGShaderEffectNode::VariableData::Source) {
vd.value = extVarData.value;
break;
}
}
vd.specialType = QSGShaderEffectNode::VariableData::Source;
defaultSD.varData.append(vd);
m_material.m_linker.feedConstants(defaultSD);
m_material.m_linker.feedSamplers(defaultSD);
}
m_material.m_linker.linkTextureSubRects();
m_material.updateTextureProviders(true);
markDirty(QSGNode::DirtyMaterial);
} else {
if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) {
if (!syncData->vertex.dirtyConstants->isEmpty())
m_material.m_linker.feedConstants(*syncData->vertex.shader, syncData->vertex.dirtyConstants);
if (!syncData->fragment.dirtyConstants->isEmpty())
m_material.m_linker.feedConstants(*syncData->fragment.shader, syncData->fragment.dirtyConstants);
markDirty(QSGNode::DirtyMaterial);
}
if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) {
if (!syncData->vertex.dirtyTextures->isEmpty())
m_material.m_linker.feedSamplers(*syncData->vertex.shader, syncData->vertex.dirtyTextures);
if (!syncData->fragment.dirtyTextures->isEmpty())
m_material.m_linker.feedSamplers(*syncData->fragment.shader, syncData->fragment.dirtyTextures);
m_material.m_linker.linkTextureSubRects();
m_material.updateTextureProviders(false);
markDirty(QSGNode::DirtyMaterial);
}
}
if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.m_hasCustomVertexShader) {
m_material.setFlag(QSGMaterial::RequiresFullMatrix, m_material.m_hasCustomVertexShader);
markDirty(QSGNode::DirtyMaterial);
}
}
void QSGRhiShaderEffectNode::handleTextureChange()
{
markDirty(QSGNode::DirtyMaterial);
emit textureChanged();
}
void QSGRhiShaderEffectNode::handleTextureProviderDestroyed(QObject *object)
{
for (QSGTextureProvider *&tp : m_material.m_textureProviders) {
if (tp == object)
tp = nullptr;
}
}
void QSGRhiShaderEffectNode::preprocess()
{
for (QSGTextureProvider *tp : std::as_const(m_material.m_textureProviders)) {
if (tp) {
if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(tp->texture()))
texture->updateTexture();
}
}
}
bool QSGRhiGuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const
{
return false; // because SPIR-V and QRhi make it look so, regardless of the underlying API
}
QString QSGRhiGuiThreadShaderEffectManager::log() const
{
return QString();
}
QSGGuiThreadShaderEffectManager::Status QSGRhiGuiThreadShaderEffectManager::status() const
{
return m_status;
}
void QSGRhiGuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QUrl &src, ShaderInfo *result)
{
if (!src.scheme().compare(QLatin1String("qrc"), Qt::CaseInsensitive) || src.isLocalFile()) {
if (!m_fileSelector) {
m_fileSelector = new QFileSelector(this);
m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("qsb"));
}
const QString fn = m_fileSelector->select(QQmlFile::urlToLocalFileOrQrc(src));
const QShader s = loadShaderFromFile(fn);
if (!s.isValid()) {
qWarning("ShaderEffect: Failed to deserialize QShader from %s. "
"Either the filename is incorrect, or it is not a valid .qsb file. "
"In Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. "
"The vertexShader and fragmentShader properties are now URLs that are expected to point to .qsb files generated by the qsb tool. "
qPrintable(fn));
m_status = Error;
emit shaderCodePrepared(false, typeHint, src, result);
emit logAndStatusChanged();
return;
}
result->name = fn;
result->rhiShader = s;
const bool ok = reflect(result);
m_status = ok ? Compiled : Error;
emit shaderCodePrepared(ok, typeHint, src, result);
emit logAndStatusChanged();
} else {
qWarning("rhi shader effect only supports files (qrc or local) at the moment");
emit shaderCodePrepared(false, typeHint, src, result);
}
}
bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result)
{
switch (result->rhiShader.stage()) {
case QShader::VertexStage:
result->type = ShaderInfo::TypeVertex;
break;
case QShader::FragmentStage:
result->type = ShaderInfo::TypeFragment;
break;
default:
result->type = ShaderInfo::TypeOther;
qWarning("Unsupported shader stage (%d)", result->rhiShader.stage());
return false;
}
const QShaderDescription desc = result->rhiShader.description();
int ubufBinding = -1;
const QList<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks();
const int ubufCount = ubufs.size();
for (int i = 0; i < ubufCount; ++i) {
const QShaderDescription::UniformBlock &ubuf(ubufs[i]);
if (ubufBinding == -1 && ubuf.binding >= 0) {
ubufBinding = ubuf.binding;
for (const QShaderDescription::BlockVariable &member : ubuf.members) {
// The uniform buffer is sized from ubuf.size, while the members are
// written at their own offsets, so a member reaching outside the block
// would have updateUniformData() write past the buffer.
if (member.offset < 0 || member.size < 0
|| member.offset > ubuf.size - member.size)
{
qWarning("Uniform block member %s at offset %d with size %d does not fit "
"the %d byte block; shader will not be used",
member.name.constData(), member.offset, member.size, ubuf.size);
return false;
}
ShaderInfo::Variable v;
v.type = ShaderInfo::Constant;
v.name = member.name;
v.offset = member.offset;
v.size = member.size;
result->variables.append(v);
}
} else {
qWarning("Uniform block %s (binding %d) ignored", ubuf.blockName.constData(),
ubuf.binding);
}
}
const QList<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers();
const int samplerCount = combinedImageSamplers.size();
for (int i = 0; i < samplerCount; ++i) {
const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]);
ShaderInfo::Variable v;
v.type = ShaderInfo::Sampler;
v.name = combinedImageSampler.name;
v.bindPoint = combinedImageSampler.binding;
result->variables.append(v);
}
return true;
}
QT_END_NAMESPACE
#include "moc_qsgrhishadereffectnode_p.cpp"