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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include <private/qtquickglobal_p.h>
QT_REQUIRE_CONFIG(quick_shadereffect);
#include "qqmlparserstatus.h"
#include <QtQuick/qtquickglobal.h>
#include <QtGui/qcolor.h>
#include <QtCore/qobject.h>
#include <QtCore/qsize.h>
#include <QtCore/qvector.h>
#include <QtCore/qbytearray.h>
#include <QtQml/qqml.h>
#ifndef QQUICKSHADEREFFECTMESH_P_H
#define QQUICKSHADEREFFECTMESH_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
Q_QUICK_EXPORT const char *qtPositionAttributeName();
Q_QUICK_EXPORT const char *qtTexCoordAttributeName();
class QSGGeometry;
class QRectF;
class Q_QUICK_EXPORT QQuickShaderEffectMesh : public QObject
{
Q_OBJECT
QML_NAMED_ELEMENT(ShaderEffectMesh)
QML_ADDED_IN_VERSION(2, 0)
QML_UNCREATABLE("Cannot create instance of abstract class ShaderEffectMesh.")
public:
QQuickShaderEffectMesh(QObject *parent = nullptr);
virtual bool validateAttributes(const QList<QByteArray> &attributes, int *posIndex) = 0;
// If 'geometry' != 0, 'attrCount' is the same as last time the function was called.
virtual QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex,
const QRectF &srcRect, const QRectF &rect) = 0;
// If updateGeometry() fails, the reason should appear in the log.
virtual QString log() const { return QString(); }
Q_SIGNALS:
// Emitted when the geometry needs to be updated.
void geometryChanged();
protected:
QQuickShaderEffectMesh(QObjectPrivate &dd, QObject *parent = nullptr);
};
class Q_QUICK_EXPORT QQuickGridMesh : public QQuickShaderEffectMesh
{
Q_OBJECT
Q_PROPERTY(QSize resolution READ resolution WRITE setResolution NOTIFY resolutionChanged)
QML_NAMED_ELEMENT(GridMesh)
QML_ADDED_IN_VERSION(2, 0)
public:
QQuickGridMesh(QObject *parent = nullptr);
bool validateAttributes(const QList<QByteArray> &attributes, int *posIndex) override;
QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex,
const QRectF &srcRect, const QRectF &rect) override;
QString log() const override { return m_log; }
void setResolution(const QSize &res);
QSize resolution() const;
Q_SIGNALS:
void resolutionChanged();
private:
QSize m_resolution;
QString m_log;
};
class QQuickScaleGrid;
class QQuickBorderImageMesh : public QQuickShaderEffectMesh
{
Q_OBJECT
Q_PROPERTY(QQuickScaleGrid *border READ border CONSTANT)
Q_PROPERTY(QSize size READ size WRITE setSize NOTIFY sizeChanged)
Q_PROPERTY(TileMode horizontalTileMode READ horizontalTileMode WRITE setHorizontalTileMode NOTIFY horizontalTileModeChanged)
Q_PROPERTY(TileMode verticalTileMode READ verticalTileMode WRITE setVerticalTileMode NOTIFY verticalTileModeChanged)
QML_NAMED_ELEMENT(BorderImageMesh)
QML_ADDED_IN_VERSION(2, 8)
public:
QQuickBorderImageMesh(QObject *parent = nullptr);
bool validateAttributes(const QList<QByteArray> &attributes, int *posIndex) override;
QSGGeometry *updateGeometry(QSGGeometry *geometry, int attrCount, int posIndex,
const QRectF &srcRect, const QRectF &rect) override;
QQuickScaleGrid *border() const;
enum TileMode { Stretch = Qt::StretchTile, Repeat = Qt::RepeatTile, Round = Qt::RoundTile };
Q_ENUM(TileMode)
QSize size() const;
void setSize(const QSize &size);
TileMode horizontalTileMode() const;
void setHorizontalTileMode(TileMode);
TileMode verticalTileMode() const;
void setVerticalTileMode(TileMode);
Q_SIGNALS:
void sizeChanged();
void horizontalTileModeChanged();
void verticalTileModeChanged();
private:
QQuickScaleGrid *m_border;
QSize m_size;
TileMode m_horizontalTileMode;
TileMode m_verticalTileMode;
};
inline QColor qt_premultiply_color(const QColor &c)
{
float r, g, b, a;
c.getRgbF(&r, &g, &b, &a);
return QColor::fromRgbF(r * a, g * a, b * a, a);
}
QT_END_NAMESPACE
#endif // QQUICKSHADEREFFECTMESH_P_H