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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qqmllanguageserver_p.h"
#include "qtextsynchronization_p.h"
#include "qlanguageserver_p.h"
#include "qlspcustomtypes_p.h"
#include <QtCore/qdir.h>
#include <iostream>
#include <algorithm>
QT_BEGIN_NAMESPACE
namespace QmlLsp {
using namespace QLspSpecification;
using namespace Qt::StringLiterals;
/*!
\internal
\class QmlLsp::QQmlLanguageServer
\brief Sets up a QmlLanguageServer.
This class sets up a QML language server.
Use the following function to send replies:
\code
std::function<void(const QByteArray &)> sendData
\endcode
And, feed the data that the function receives to the \c {server()->receive()}
method.
Call this method only from a single thread, and do not block. To achieve this,
avoid direct calls, and connect the method as a slot, while reading from another
thread.
The various tasks of the language server are divided between
QLanguageServerModule instances. Each instance is responsible for handling a
certain subset of client requests. For example, one instance handles completion
requests, another one updates the code in the code model when the client sends a
new file version, and so on. The QLanguageServerModule instances are
constructed and registered with QLanguageServer in the constructor of
this class.
Generally, do all operations in the object thread and always call handlers from
it. However, the operations can delegate the response to another thread, as the
response handler is thread safe. All the methods of the \c server() object are
also thread safe.
The code model starts other threads to update its state. See its documentation
for more information.
*/
QQmlLanguageServer::QQmlLanguageServer(std::function<void(const QByteArray &)> sendData,
QQmlToolingSharedSettings *settings)
: QLanguageServer(sendData),
m_codeModelManager(nullptr, settings),
m_textSynchronization(&m_codeModelManager),
m_workspace(&m_codeModelManager),
m_completionSupport(&m_codeModelManager),
m_navigationSupport(&m_codeModelManager),
m_definitionSupport(&m_codeModelManager),
m_referencesSupport(&m_codeModelManager),
m_documentFormatting(&m_codeModelManager),
m_renameSupport(&m_codeModelManager),
m_rangeFormatting(&m_codeModelManager),
m_hover(&m_codeModelManager),
m_codeActionSupport(&m_codeModelManager),
m_highlightSupport(&m_codeModelManager),
m_documentSymbolSupport(&m_codeModelManager),
m_progressSupport(&m_codeModelManager),
m_lint(this, &m_codeModelManager)
{
QObject::connect(this, &QLanguageServer::lifecycleError, this, &QQmlLanguageServer::errorExit);
QObject::connect(this, &QLanguageServer::exit, this, &QQmlLanguageServer::exit);
registerModule(&m_textSynchronization);
registerModule(&m_codeActionSupport);
registerModule(&m_workspace);
registerModule(&m_completionSupport);
registerModule(&m_navigationSupport);
registerModule(&m_definitionSupport);
registerModule(&m_referencesSupport);
registerModule(&m_documentFormatting);
registerModule(&m_renameSupport);
registerModule(&m_rangeFormatting);
registerModule(&m_hover);
registerModule(&m_documentSymbolSupport);
registerModule(&m_progressSupport);
registerModule(&m_highlightSupport);
qCDebug(lspServerLog) << "Did Setup";
}
QQmlLanguageServer::~QQmlLanguageServer()
{
// note: the server modules might be in use by the QQmlCodeModel thread, so wait for the
// QQmlCodeModel threads to finish before destroying the server modules.
m_codeModelManager.prepareForShutdown();
}
void QQmlLanguageServer::errorExit()
{
qCWarning(lspServerLog) << "Error exit";
fclose(stdin);
}
void QQmlLanguageServer::exit()
{
m_returnValue = 0;
fclose(stdin);
}
int QQmlLanguageServer::returnValue() const
{
return m_returnValue;
}
QQmlCodeModelManager *QQmlLanguageServer::codeModelManager()
{
return &m_codeModelManager;
}
} // namespace QmlLsp
QT_END_NAMESPACE