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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H
#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qscatter3dseries.h>
#include <QFont>
#include <QDebug>
#include <QTimer>
#include <QLabel>
class ScatterDataModifier : public QObject
{
Q_OBJECT
public:
explicit ScatterDataModifier(Q3DScatter *scatter);
~ScatterDataModifier();
void addData();
void changeStyle();
void changePresetCamera();
void changeTheme();
void changeLabelStyle();
void changeFont(const QFont &font);
void changeFontSize(int fontSize);
void changePointSize(int pointSize);
void setBackgroundEnabled(int enabled);
void setGridEnabled(int enabled);
void setMinX(int min);
void setMinY(int min);
void setMinZ(int min);
void setMaxX(int max);
void setMaxY(int max);
void setMaxZ(int max);
void setAspectRatio(int ratio);
void setHorizontalAspectRatio(int ratio);
void start();
void massiveDataTest();
void massiveTestScroll();
void massiveTestAppendAndScroll();
void setFpsMeasurement(int enable);
void setFpsLabel(QLabel *fpsLabel) { m_fpsLabel = fpsLabel; }
void testItemChanges();
void testAxisReverse();
public Q_SLOTS:
void changeShadowQuality(int quality);
void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);
void clear();
void resetAxes();
void addOne();
void addBunch();
void insertOne();
void insertBunch();
void changeOne();
void changeBunch();
void removeOne();
void removeBunch();
void timeout();
void startStopTimer();
void selectItem();
void handleSelectionChange(int index);
void setGradient();
void clearSeriesData();
void addSeries();
void removeSeries();
void toggleSeriesVisibility();
void changeSeriesName();
void handleAxisXChanged(QValue3DAxis *axis);
void handleAxisYChanged(QValue3DAxis *axis);
void handleAxisZChanged(QValue3DAxis *axis);
void handleFpsChange(qreal fps);
void changeLabelRotation(int rotation);
void changeRadialLabelOffset(int offset);
void toggleAxisTitleVisibility(int enabled);
void toggleAxisTitleFixed(int enabled);
void renderToImage();
void togglePolar(int enable);
void toggleStatic(int enable);
void toggleOrtho(int enable);
void setCameraTargetX(int value);
void setCameraTargetY(int value);
void setCameraTargetZ(int value);
void setGraphMargin(int value);
Q_SIGNALS:
void shadowQualityChanged(int quality);
private:
QVector3D randVector();
QScatter3DSeries *createAndAddSeries();
void populateFlatSeries(QScatter3DSeries *series, int rows, int columns, float value);
void populateRisingSeries(QScatter3DSeries *series, int rows, int columns, float minValue,
float maxValue);
void deleteAxis(QValue3DAxis *axis);
Q3DScatter *m_chart;
int m_fontSize;
QTimer m_timer;
int m_loopCounter;
int m_selectedItem;
QScatter3DSeries *m_targetSeries;
QScatterDataArray m_massiveTestCacheArray;
QLabel *m_fpsLabel;
QVector3D m_cameraTarget;
};
#endif