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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QtTest>
#include <QtDataVisualization/Q3DScene>
#include <QtDataVisualization/Q3DBars>
#include "cpptestutil.h"
class tst_scene: public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
void construct();
void initialProperties();
void initializeProperties();
void invalidProperties();
void subViews();
private:
Q3DScene *m_scene;
};
void tst_scene::initTestCase()
{
}
void tst_scene::cleanupTestCase()
{
}
void tst_scene::init()
{
m_scene = new Q3DScene();
}
void tst_scene::cleanup()
{
delete m_scene;
}
void tst_scene::construct()
{
Q3DScene *scene = new Q3DScene();
QVERIFY(scene);
delete scene;
}
void tst_scene::initialProperties()
{
QVERIFY(m_scene);
QVERIFY(m_scene->activeCamera());
QVERIFY(m_scene->activeLight());
QCOMPARE(m_scene->devicePixelRatio(), 1.0f);
QCOMPARE(m_scene->graphPositionQuery(), m_scene->invalidSelectionPoint());
QCOMPARE(m_scene->primarySubViewport(), QRect(0, 0, 0, 0));
QCOMPARE(m_scene->secondarySubViewport(), QRect(0, 0, 0, 0));
QCOMPARE(m_scene->isSecondarySubviewOnTop(), true);
QCOMPARE(m_scene->selectionQueryPosition(), m_scene->invalidSelectionPoint());
QCOMPARE(m_scene->isSlicingActive(), false);
QCOMPARE(m_scene->viewport(), QRect(0, 0, 0, 0));
}
void tst_scene::initializeProperties()
{
QVERIFY(m_scene);
Q3DCamera *camera1 = new Q3DCamera();
Q3DLight *light1 = new Q3DLight();
m_scene->setActiveCamera(camera1);
m_scene->setActiveLight(light1);
m_scene->setDevicePixelRatio(2.0f);
m_scene->setGraphPositionQuery(QPoint(0, 0));
m_scene->setPrimarySubViewport(QRect(0, 0, 50, 50));
m_scene->setSecondarySubViewport(QRect(50, 50, 100, 100));
m_scene->setSecondarySubviewOnTop(false);
m_scene->setSlicingActive(true);
m_scene->setSelectionQueryPosition(QPoint(0, 0));
QCOMPARE(m_scene->activeCamera(), camera1);
QCOMPARE(m_scene->activeLight(), light1);
QCOMPARE(m_scene->devicePixelRatio(), 2.0f);
QCOMPARE(m_scene->graphPositionQuery(), QPoint(0, 0)); // TODO: When doing signal checks, add tests to check that queries return something (asynchronously)
QCOMPARE(m_scene->primarySubViewport(), QRect(0, 0, 50, 50));
QCOMPARE(m_scene->secondarySubViewport(), QRect(50, 50, 100, 100));
QCOMPARE(m_scene->isSecondarySubviewOnTop(), false);
QCOMPARE(m_scene->selectionQueryPosition(), QPoint(0, 0)); // TODO: When doing signal checks, add tests to check that queries return something (asynchronously)
QCOMPARE(m_scene->isSlicingActive(), true);
QCOMPARE(m_scene->viewport(), QRect(0, 0, 150, 150));
m_scene->setPrimarySubViewport(QRect());
m_scene->setSecondarySubViewport(QRect());
QCOMPARE(m_scene->primarySubViewport(), QRect(0, 0, 30, 30));
QCOMPARE(m_scene->secondarySubViewport(), QRect(0, 0, 150, 150));
}
void tst_scene::invalidProperties()
{
m_scene->setPrimarySubViewport(QRect(0, 0, -50, -50));
m_scene->setSecondarySubViewport(QRect(-50, -50, -100, -100));
QCOMPARE(m_scene->primarySubViewport(), QRect(0, 0, 0, 0));
QCOMPARE(m_scene->secondarySubViewport(), QRect(0, 0, 0, 0));
}
void tst_scene::subViews()
{
if (!CpptestUtil::isOpenGLSupported())
QSKIP("OpenGL not supported on this platform");
Q3DBars graph;
graph.setPosition(QPoint(0, 0));
graph.setWidth(200);
graph.setHeight(200);
Q3DScene *scene = graph.scene();
QCoreApplication::processEvents();
QTRY_COMPARE(scene->viewport(), QRect(0, 0, 200, 200));
QCOMPARE(scene->primarySubViewport(), QRect(0, 0, 200, 200));
QCOMPARE(scene->secondarySubViewport(), QRect(0, 0, 0, 0));
QCOMPARE(scene->isSecondarySubviewOnTop(), true);
QCOMPARE(scene->isPointInPrimarySubView(QPoint(100, 100)), true);
QCOMPARE(scene->isPointInPrimarySubView(QPoint(201, 201)), false);
QCOMPARE(scene->isPointInSecondarySubView(QPoint(100, 100)), false);
scene->setSlicingActive(true);
QCOMPARE(scene->isSecondarySubviewOnTop(), false);
QCOMPARE(scene->primarySubViewport(), QRect(0, 0, 40, 40));
QCOMPARE(scene->secondarySubViewport(), QRect(0, 0, 200, 200));
QCOMPARE(scene->isPointInPrimarySubView(QPoint(100, 100)), false);
QCOMPARE(scene->isPointInPrimarySubView(QPoint(30, 30)), true);
QCOMPARE(scene->isPointInSecondarySubView(QPoint(100, 100)), true);
QCOMPARE(scene->isPointInSecondarySubView(QPoint(30, 30)), false);
scene->setSecondarySubviewOnTop(true);
QCOMPARE(scene->isSecondarySubviewOnTop(), true);
QCOMPARE(scene->primarySubViewport(), QRect(0, 0, 40, 40));
QCOMPARE(scene->secondarySubViewport(), QRect(0, 0, 200, 200));
QCOMPARE(scene->isPointInPrimarySubView(QPoint(100, 100)), false);
QCOMPARE(scene->isPointInPrimarySubView(QPoint(30, 30)), false);
QCOMPARE(scene->isPointInSecondarySubView(QPoint(100, 100)), true);
QCOMPARE(scene->isPointInSecondarySubView(QPoint(30, 30)), true);
}
QTEST_MAIN(tst_scene)
#include "tst_scene.moc"