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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QTDATAVIS3D_QABSTRACT3DINPUTHANDLER_H
#define QTDATAVIS3D_QABSTRACT3DINPUTHANDLER_H
#include <QtDataVisualization/qdatavisualizationglobal.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtCore/QObject>
#include <QtCore/QPoint>
#include <QtGui/QWheelEvent>
#include <QtGui/QMouseEvent>
#include <QtGui/QTouchEvent>
QT_BEGIN_NAMESPACE
class QAbstract3DInputHandlerPrivate;
class Q_DATAVISUALIZATION_EXPORT QAbstract3DInputHandler : public QObject
{
Q_OBJECT
Q_PROPERTY(InputView inputView READ inputView WRITE setInputView NOTIFY inputViewChanged)
Q_PROPERTY(QPoint inputPosition READ inputPosition WRITE setInputPosition NOTIFY positionChanged)
Q_PROPERTY(Q3DScene *scene READ scene WRITE setScene NOTIFY sceneChanged)
public:
enum InputView {
InputViewNone = 0,
InputViewOnPrimary,
InputViewOnSecondary
};
Q_ENUM(InputView)
protected:
explicit QAbstract3DInputHandler(QObject *parent = nullptr);
public:
virtual ~QAbstract3DInputHandler();
// Input event listeners
virtual void mouseDoubleClickEvent(QMouseEvent *event);
virtual void touchEvent(QTouchEvent *event);
virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos);
virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos);
virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos);
#if QT_CONFIG(wheelevent)
virtual void wheelEvent(QWheelEvent *event);
#endif
InputView inputView() const;
void setInputView(InputView inputView);
QPoint inputPosition() const;
void setInputPosition(const QPoint &position);
Q3DScene *scene() const;
void setScene(Q3DScene *scene);
Q_SIGNALS:
void positionChanged(const QPoint &position);
void inputViewChanged(QAbstract3DInputHandler::InputView view);
void sceneChanged(Q3DScene *scene);
protected:
void setPrevDistance(int distance);
int prevDistance() const;
void setPreviousInputPos(const QPoint &position);
QPoint previousInputPos() const;
private:
Q_DISABLE_COPY(QAbstract3DInputHandler)
QScopedPointer<QAbstract3DInputHandlerPrivate> d_ptr;
friend class Abstract3DController;
friend class QTouch3DInputHandlerPrivate;
};
QT_END_NAMESPACE
#endif