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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QTDATAVIS3D_Q3DCAMERA_H
#define QTDATAVIS3D_Q3DCAMERA_H
#include <QtDataVisualization/q3dobject.h>
QT_BEGIN_NAMESPACE
class Q3DCameraPrivate;
class Q_DATAVISUALIZATION_EXPORT Q3DCamera : public Q3DObject
{
Q_OBJECT
Q_PROPERTY(float xRotation READ xRotation WRITE setXRotation NOTIFY xRotationChanged)
Q_PROPERTY(float yRotation READ yRotation WRITE setYRotation NOTIFY yRotationChanged)
Q_PROPERTY(float zoomLevel READ zoomLevel WRITE setZoomLevel NOTIFY zoomLevelChanged)
Q_PROPERTY(CameraPreset cameraPreset READ cameraPreset WRITE setCameraPreset NOTIFY cameraPresetChanged)
Q_PROPERTY(bool wrapXRotation READ wrapXRotation WRITE setWrapXRotation NOTIFY wrapXRotationChanged)
Q_PROPERTY(bool wrapYRotation READ wrapYRotation WRITE setWrapYRotation NOTIFY wrapYRotationChanged)
Q_PROPERTY(QVector3D target READ target WRITE setTarget NOTIFY targetChanged REVISION(1, 2))
Q_PROPERTY(float minZoomLevel READ minZoomLevel WRITE setMinZoomLevel NOTIFY minZoomLevelChanged REVISION(1, 2))
Q_PROPERTY(float maxZoomLevel READ maxZoomLevel WRITE setMaxZoomLevel NOTIFY maxZoomLevelChanged REVISION(1, 2))
public:
enum CameraPreset {
CameraPresetNone = -1,
CameraPresetFrontLow = 0,
CameraPresetFront,
CameraPresetFrontHigh,
CameraPresetLeftLow,
CameraPresetLeft,
CameraPresetLeftHigh,
CameraPresetRightLow,
CameraPresetRight,
CameraPresetRightHigh,
CameraPresetBehindLow,
CameraPresetBehind,
CameraPresetBehindHigh,
CameraPresetIsometricLeft,
CameraPresetIsometricLeftHigh,
CameraPresetIsometricRight,
CameraPresetIsometricRightHigh,
CameraPresetDirectlyAbove,
CameraPresetDirectlyAboveCW45,
CameraPresetDirectlyAboveCCW45,
CameraPresetFrontBelow,
CameraPresetLeftBelow,
CameraPresetRightBelow,
CameraPresetBehindBelow,
CameraPresetDirectlyBelow
};
Q_ENUM(CameraPreset)
explicit Q3DCamera(QObject *parent = nullptr);
virtual ~Q3DCamera();
float xRotation() const;
void setXRotation(float rotation);
float yRotation() const;
void setYRotation(float rotation);
bool wrapXRotation() const;
void setWrapXRotation(bool isEnabled);
bool wrapYRotation() const;
void setWrapYRotation(bool isEnabled);
void copyValuesFrom(const Q3DObject &source) override;
CameraPreset cameraPreset() const;
void setCameraPreset(CameraPreset preset);
float zoomLevel() const;
void setZoomLevel(float zoomLevel);
float minZoomLevel() const;
void setMinZoomLevel(float zoomLevel);
float maxZoomLevel() const;
void setMaxZoomLevel(float zoomLevel);
void setCameraPosition(float horizontal, float vertical, float zoom = 100.0f);
QVector3D target() const;
void setTarget(const QVector3D &target);
Q_SIGNALS:
void xRotationChanged(float rotation);
void yRotationChanged(float rotation);
void zoomLevelChanged(float zoomLevel);
void cameraPresetChanged(Q3DCamera::CameraPreset preset);
void wrapXRotationChanged(bool isEnabled);
void wrapYRotationChanged(bool isEnabled);
Q_REVISION(1, 2) void targetChanged(const QVector3D &target);
Q_REVISION(1, 2) void minZoomLevelChanged(float zoomLevel);
Q_REVISION(1, 2) void maxZoomLevelChanged(float zoomLevel);
private:
QScopedPointer<Q3DCameraPrivate> d_ptr;
Q_DISABLE_COPY(Q3DCamera)
friend class Q3DCameraPrivate;
friend class Q3DScenePrivate;
friend class Abstract3DRenderer;
friend class Bars3DRenderer;
friend class Surface3DRenderer;
friend class Scatter3DRenderer;
friend class SelectionPointer;
friend class Q3DInputHandler;
friend class QTouch3DInputHandlerPrivate;
};
QT_END_NAMESPACE
#endif