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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#ifndef QTDATAVIS3D_QCUSTOM3DVOLUME_H
#define QTDATAVIS3D_QCUSTOM3DVOLUME_H
#include <QtDataVisualization/qdatavisualizationglobal.h>
#include <QtDataVisualization/QCustom3DItem>
#include <QtGui/QColor>
#include <QtGui/QImage>
QT_BEGIN_NAMESPACE
class QQuaternion;
class QCustom3DVolumePrivate;
class Q_DATAVISUALIZATION_EXPORT QCustom3DVolume : public QCustom3DItem
{
Q_OBJECT
Q_PROPERTY(int textureWidth READ textureWidth WRITE setTextureWidth NOTIFY textureWidthChanged)
Q_PROPERTY(int textureHeight READ textureHeight WRITE setTextureHeight NOTIFY textureHeightChanged)
Q_PROPERTY(int textureDepth READ textureDepth WRITE setTextureDepth NOTIFY textureDepthChanged)
Q_PROPERTY(int sliceIndexX READ sliceIndexX WRITE setSliceIndexX NOTIFY sliceIndexXChanged)
Q_PROPERTY(int sliceIndexY READ sliceIndexY WRITE setSliceIndexY NOTIFY sliceIndexYChanged)
Q_PROPERTY(int sliceIndexZ READ sliceIndexZ WRITE setSliceIndexZ NOTIFY sliceIndexZChanged)
Q_PROPERTY(QList<QRgb> colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged)
Q_PROPERTY(QList<uchar> *textureData READ textureData WRITE setTextureData NOTIFY
textureDataChanged)
Q_PROPERTY(float alphaMultiplier READ alphaMultiplier WRITE setAlphaMultiplier NOTIFY alphaMultiplierChanged)
Q_PROPERTY(bool preserveOpacity READ preserveOpacity WRITE setPreserveOpacity NOTIFY preserveOpacityChanged)
Q_PROPERTY(bool useHighDefShader READ useHighDefShader WRITE setUseHighDefShader NOTIFY useHighDefShaderChanged)
Q_PROPERTY(bool drawSlices READ drawSlices WRITE setDrawSlices NOTIFY drawSlicesChanged)
Q_PROPERTY(bool drawSliceFrames READ drawSliceFrames WRITE setDrawSliceFrames NOTIFY drawSliceFramesChanged)
Q_PROPERTY(QColor sliceFrameColor READ sliceFrameColor WRITE setSliceFrameColor NOTIFY sliceFrameColorChanged)
Q_PROPERTY(QVector3D sliceFrameWidths READ sliceFrameWidths WRITE setSliceFrameWidths NOTIFY sliceFrameWidthsChanged)
Q_PROPERTY(QVector3D sliceFrameGaps READ sliceFrameGaps WRITE setSliceFrameGaps NOTIFY sliceFrameGapsChanged)
Q_PROPERTY(QVector3D sliceFrameThicknesses READ sliceFrameThicknesses WRITE setSliceFrameThicknesses NOTIFY sliceFrameThicknessesChanged)
public:
explicit QCustom3DVolume(QObject *parent = nullptr);
explicit QCustom3DVolume(const QVector3D &position, const QVector3D &scaling,
const QQuaternion &rotation, int textureWidth, int textureHeight,
int textureDepth, QList<uchar> *textureData,
QImage::Format textureFormat, const QList<QRgb> &colorTable,
QObject *parent = nullptr);
virtual ~QCustom3DVolume();
void setTextureWidth(int value);
int textureWidth() const;
void setTextureHeight(int value);
int textureHeight() const;
void setTextureDepth(int value);
int textureDepth() const;
void setTextureDimensions(int width, int height, int depth);
int textureDataWidth() const;
void setSliceIndexX(int value);
int sliceIndexX() const;
void setSliceIndexY(int value);
int sliceIndexY() const;
void setSliceIndexZ(int value);
int sliceIndexZ() const;
void setSliceIndices(int x, int y, int z);
void setColorTable(const QList<QRgb> &colors);
QList<QRgb> colorTable() const;
void setTextureData(QList<uchar> *data);
QList<uchar> *createTextureData(const QList<QImage *> &images);
QList<uchar> *textureData() const;
void setSubTextureData(Qt::Axis axis, int index, const uchar *data);
void setSubTextureData(Qt::Axis axis, int index, const QImage &image);
void setTextureFormat(QImage::Format format);
QImage::Format textureFormat() const;
void setAlphaMultiplier(float mult);
float alphaMultiplier() const;
void setPreserveOpacity(bool enable);
bool preserveOpacity() const;
void setUseHighDefShader(bool enable);
bool useHighDefShader() const;
void setDrawSlices(bool enable);
bool drawSlices() const;
void setDrawSliceFrames(bool enable);
bool drawSliceFrames() const;
void setSliceFrameColor(const QColor &color);
QColor sliceFrameColor() const;
void setSliceFrameWidths(const QVector3D &values);
QVector3D sliceFrameWidths() const;
void setSliceFrameGaps(const QVector3D &values);
QVector3D sliceFrameGaps() const;
void setSliceFrameThicknesses(const QVector3D &values);
QVector3D sliceFrameThicknesses() const;
QImage renderSlice(Qt::Axis axis, int index);
Q_SIGNALS:
void textureWidthChanged(int value);
void textureHeightChanged(int value);
void textureDepthChanged(int value);
void sliceIndexXChanged(int value);
void sliceIndexYChanged(int value);
void sliceIndexZChanged(int value);
void colorTableChanged();
void textureDataChanged(QList<uchar> *data);
void textureFormatChanged(QImage::Format format);
void alphaMultiplierChanged(float mult);
void preserveOpacityChanged(bool enabled);
void useHighDefShaderChanged(bool enabled);
void drawSlicesChanged(bool enabled);
void drawSliceFramesChanged(bool enabled);
void sliceFrameColorChanged(const QColor &color);
void sliceFrameWidthsChanged(const QVector3D &values);
void sliceFrameGapsChanged(const QVector3D &values);
void sliceFrameThicknessesChanged(const QVector3D &values);
protected:
QCustom3DVolumePrivate *dptr();
const QCustom3DVolumePrivate *dptrc() const;
private:
Q_DISABLE_COPY(QCustom3DVolume)
friend class Abstract3DRenderer;
};
QT_END_NAMESPACE
#endif