Source code

Revision control

Copy as Markdown

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "scatterinteractionswidget.h"
#include <QChart>
#include <QtMath>
#include <QScatterSeries>
ScatterInteractionsWidget::ScatterInteractionsWidget(QWidget *parent)
: ContentWidget(parent)
{
m_scatter = new QScatterSeries;
m_scatter->setName("scatter1");
for (qreal x(0.5); x <= 4.0; x += 0.5) {
for (qreal y(0.5); y <= 4.0; y += 0.5)
*m_scatter << QPointF(x, y);
}
m_scatter2 = new QScatterSeries;
m_scatter2->setName("scatter2");
auto *chart = new QChart;
chart->setTitle("Click to interact with scatter points");
chart->addSeries(m_scatter2);
chart->addSeries(m_scatter);
chart->createDefaultAxes();
chart->axes(Qt::Horizontal).first()->setRange(0, 4.5);
chart->axes(Qt::Vertical).first()->setRange(0, 4.5);
connect(m_scatter, &QScatterSeries::clicked,
this, &ScatterInteractionsWidget::handleClickedPoint);
createDefaultChartView(chart);
}
void ScatterInteractionsWidget::handleClickedPoint(const QPointF &point)
{
QPointF clickedPoint = point;
// Find the closest point from series 1
QPointF closest(INT_MAX, INT_MAX);
qreal distance(INT_MAX);
const auto points = m_scatter->points();
for (const QPointF &currentPoint : points) {
qreal currentDistance = qSqrt((currentPoint.x() - clickedPoint.x())
* (currentPoint.x() - clickedPoint.x())
+ (currentPoint.y() - clickedPoint.y())
* (currentPoint.y() - clickedPoint.y()));
if (currentDistance < distance) {
distance = currentDistance;
closest = currentPoint;
}
}
// Remove the closest point from series 1 and append it to series 2
m_scatter->remove(closest);
m_scatter2->append(closest);
}