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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
layout(location = 0) in vec2 vertex;
layout(location = 1) in vec2 tcoord;
layout(location = 0) out vec2 texCoord;
layout(location = 1) out vec2 fragCoord;
layout(std140, binding = 0) uniform vertUBuf {
vec4 viewRect;
int ndcIsYDown;
vec4 customMatrix;
};
layout(std140, binding = 4) uniform vertUBuf2 {
mat3 vertMatrix;
};
// Custom brushes use binding 1
layout(std140, binding = 1) uniform commonUBuf {
mat3 scissorMat;
vec2 scissorExt;
vec2 scissorScale;
float alphaMult;
float strokeThr;
float fontAlphaMin;
float fontAlphaMax;
vec4 colorEffects;
int texType;
int type;
float globalAlpha;
int unused1;
// Custom input
float iTime;
int alphaIsRed;
float unused2;
float unused3;
vec4 data1;
vec4 data2;
vec4 data3;
vec4 data4;
vec4 unused4[2];
};