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#version 440
layout(location = 0) in vec3 position;
layout(location = 0) out vec4 v_position;
void main()
{
v_position = vec4(position, 1.0);
gl_Position = v_position;
}
#version 440
layout(location = 0) in vec3 position;
layout(location = 0) out vec4 v_position;
void main()
{
v_position = vec4(position, 1.0);
gl_Position = v_position;
}