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#version 440
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 4) out VertOut
{
vec3 v_color;
int a;
float b;
};
void main()
{
gl_Position = vec4(position, 1.0);
v_color = color;
a = gl_VertexIndex;
b = 13.0f + gl_VertexIndex;
}