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#version 430
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0, std430) buffer toGpu
{
float _float[];
};
layout (binding = 1, std140) buffer fromGpu
{
int _int[];
};
void main()
{
int length = min(_float.length(), _int.length());
for (int i = 0; i < length; ++i)
_int[i] = int(_float[i]);
}