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#version 440
layout(location = 0) in vec4 position;
layout(location = 0) out float v_color;
layout(std140, binding = 1) uniform buf {
float color;
};
layout(std140, binding = 2) uniform buf2 {
float color2;
};
void main()
{
gl_Position = position;
v_color = color * color2;
}