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#version 440
layout(location = 0) in vec4 position;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = position;
}
#version 440
layout(location = 0) in vec4 position;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = position;
}