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#version 440
layout(location = 0) in vec4 vertexColor;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vertexColor;
}
#version 440
layout(location = 0) in vec4 vertexColor;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = vertexColor;
}