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// Copyright (C) 2018 The Qt Company Ltd.
// Copyright (C) 2012 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author James Turner <james.turner@kdab.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include <AppKit/AppKit.h>
#include "qcocoamenubar.h"
#include "qcocoawindow.h"
#include "qcocoamenuloader.h"
#include "qcocoaapplication.h" // for custom application category
#include "qcocoaapplicationdelegate.h"
#include "qcocoahelpers.h"
#include <QtGui/QGuiApplication>
#include <QtCore/QDebug>
#include <QtCore/private/qcore_mac_p.h>
#include <QtGui/private/qguiapplication_p.h>
QT_BEGIN_NAMESPACE
static QList<QCocoaMenuBar*> static_menubars;
QCocoaMenuBar::QCocoaMenuBar()
{
static_menubars.append(this);
m_nativeMenu = [[NSMenu alloc] init];
qCDebug(lcQpaMenus) << "Constructed" << this << "with" << m_nativeMenu;
}
QCocoaMenuBar::~QCocoaMenuBar()
{
qCDebug(lcQpaMenus) << "Destructing" << this << "with" << m_nativeMenu;
for (auto menu : std::as_const(m_menus)) {
if (!menu)
continue;
NSMenuItem *item = nativeItemForMenu(menu);
if (menu->attachedItem() == item)
menu->setAttachedItem(nil);
}
[m_nativeMenu release];
static_menubars.removeOne(this);
if (!m_window.isNull() && m_window->menubar() == this) {
m_window->setMenubar(nullptr);
// Delete the children first so they do not cause
// the native menu items to be hidden after
// the menu bar was updated
qDeleteAll(children());
updateMenuBarImmediately();
}
}
bool QCocoaMenuBar::needsImmediateUpdate()
{
if (!m_window.isNull()) {
if (m_window->window()->isActive())
return true;
} else {
// Only update if the focus/active window has no
// menubar, which means it'll be using this menubar.
// This is to avoid a modification in a parentless
// menubar to affect a window-assigned menubar.
QWindow *fw = QGuiApplication::focusWindow();
if (!fw) {
// Same if there's no focus window, BTW.
return true;
} else {
QCocoaWindow *cw = static_cast<QCocoaWindow *>(fw->handle());
if (cw && !cw->menubar())
return true;
}
}
// Either the menubar is attached to a non-active window,
// or the application's focus window has its own menubar
// (which is different from this one)
return false;
}
void QCocoaMenuBar::insertMenu(QPlatformMenu *platformMenu, QPlatformMenu *before)
{
QCocoaMenu *menu = static_cast<QCocoaMenu *>(platformMenu);
QCocoaMenu *beforeMenu = static_cast<QCocoaMenu *>(before);
qCDebug(lcQpaMenus) << "Inserting" << menu << "before" << before << "into" << this;
if (m_menus.contains(QPointer<QCocoaMenu>(menu))) {
qCWarning(lcQpaMenus, "This menu already belongs to the menubar, remove it first");
return;
}
if (beforeMenu && !m_menus.contains(QPointer<QCocoaMenu>(beforeMenu))) {
qCWarning(lcQpaMenus, "The before menu does not belong to the menubar");
return;
}
int insertionIndex = beforeMenu ? m_menus.indexOf(beforeMenu) : m_menus.size();
m_menus.insert(insertionIndex, menu);
{
QMacAutoReleasePool pool;
NSMenuItem *item = [[[NSMenuItem alloc] init] autorelease];
item.tag = reinterpret_cast<NSInteger>(menu);
if (beforeMenu) {
// QMenuBar::toNSMenu() exposes the native menubar and
// the user could have inserted its own items in there.
// Same remark applies to removeMenu().
NSMenuItem *beforeItem = nativeItemForMenu(beforeMenu);
NSInteger nativeIndex = [m_nativeMenu indexOfItem:beforeItem];
[m_nativeMenu insertItem:item atIndex:nativeIndex];
} else {
[m_nativeMenu addItem:item];
}
}
syncMenu_helper(menu, false /*internaCall*/);
if (needsImmediateUpdate())
updateMenuBarImmediately();
}
void QCocoaMenuBar::removeMenu(QPlatformMenu *platformMenu)
{
QCocoaMenu *menu = static_cast<QCocoaMenu *>(platformMenu);
if (!m_menus.contains(menu)) {
qCWarning(lcQpaMenus) << "Trying to remove" << menu << "that does not belong to" << this;
return;
}
NSMenuItem *item = nativeItemForMenu(menu);
if (menu->attachedItem() == item)
menu->setAttachedItem(nil);
m_menus.removeOne(menu);
QMacAutoReleasePool pool;
// See remark in insertMenu().
NSInteger nativeIndex = [m_nativeMenu indexOfItem:item];
[m_nativeMenu removeItemAtIndex:nativeIndex];
}
void QCocoaMenuBar::syncMenu(QPlatformMenu *menu)
{
syncMenu_helper(menu, false /*internaCall*/);
}
void QCocoaMenuBar::syncMenu_helper(QPlatformMenu *menu, bool menubarUpdate)
{
QMacAutoReleasePool pool;
QCocoaMenu *cocoaMenu = static_cast<QCocoaMenu *>(menu);
for (QCocoaMenuItem *item : cocoaMenu->items())
cocoaMenu->syncMenuItem_helper(item, menubarUpdate);
BOOL shouldHide = YES;
if (cocoaMenu->isVisible()) {
// If the NSMenu has no visible items, or only separators, we should hide it
// on the menubar. This can happen after syncing the menu items since they
// can be moved to other menus.
for (NSMenuItem *item in cocoaMenu->nsMenu().itemArray)
if (!item.separatorItem && !item.hidden) {
shouldHide = NO;
break;
}
}
if (NSMenuItem *menuItem = cocoaMenu->attachedItem()) {
// Non-nil menu item means the item's sub menu is set
NSString *menuTitle = cocoaMenu->nsMenu().title;
// The NSMenu's title is what's visible to the user, and AppKit uses this
// for some of its heuristics of when to add special items to the menus,
// such as 'Enter Full Screen' in the View menu, the search bare in the
// Help menu, and the "Send App feedback to Apple" in the Help menu.
// This relies on the title matching AppKit's localized value from the
// MenuCommands table, which in turn depends on the preferredLocalizations
// of the AppKit bundle. We don't do any automatic translation of menu
// titles visible to the user, so this relies on the application developer
// having chosen translated titles that match AppKit's, and that the Qt
// preferred UI languages match AppKit's preferredLocalizations.
// In the case of the Edit menu, AppKit uses the NSMenuItem's title
// for its heuristics of when to add the dictation and emoji entries,
// and this title is not visible to the user. But like above, the
// heuristics are based on the localized title of the menu, so we need
// to ensure the title matches AppKit's localization.
// Unfortunately, the title we have at this point may have gone through
// Qt's i18n machinery already, via e.g. tr("Edit") in the application,
// in which case we don't know the context of the translation, and can't
// do a reverse lookup to go back to the untranslated title to pass to
// AppKit. As a workaround we translate the title via a our context,
// and document that the user needs to ensure their application matches
// this translation.
if ([menuTitle isEqual:@"Edit"] || [menuTitle isEqual:tr("Edit").toNSString()]) {
menuItem.title = qt_mac_AppKitString(@"InputManager", @"Edit");
} else {
// The Edit menu is the only case we know of so far, but to be on
// the safe side we always sync the menu title.
menuItem.title = menuTitle;
}
menuItem.hidden = shouldHide;
}
}
NSMenuItem *QCocoaMenuBar::nativeItemForMenu(QCocoaMenu *menu) const
{
if (!menu)
return nil;
return [m_nativeMenu itemWithTag:reinterpret_cast<NSInteger>(menu)];
}
void QCocoaMenuBar::handleReparent(QWindow *newParentWindow)
{
qCDebug(lcQpaMenus) << "Reparenting" << this << "to" << newParentWindow;
if (!m_window.isNull())
m_window->setMenubar(nullptr);
if (!newParentWindow) {
m_window.clear();
} else {
newParentWindow->create();
m_window = static_cast<QCocoaWindow*>(newParentWindow->handle());
m_window->setMenubar(this);
}
updateMenuBarImmediately();
}
QWindow *QCocoaMenuBar::parentWindow() const
{
return m_window ? m_window->window() : nullptr;
}
QCocoaWindow *QCocoaMenuBar::findWindowForMenubar()
{
if (qApp->focusWindow())
return static_cast<QCocoaWindow*>(qApp->focusWindow()->handle());
return nullptr;
}
QCocoaMenuBar *QCocoaMenuBar::findGlobalMenubar()
{
for (auto *menubar : std::as_const(static_menubars)) {
if (menubar->m_window.isNull())
return menubar;
}
return nullptr;
}
void QCocoaMenuBar::updateMenuBarImmediately()
{
QMacAutoReleasePool pool;
QCocoaMenuBar *mb = findGlobalMenubar();
QCocoaWindow *cw = findWindowForMenubar();
QWindow *win = cw ? cw->window() : nullptr;
if (win && (win->flags() & Qt::Popup) == Qt::Popup) {
// context menus, comboboxes, etc. don't need to update the menubar,
// but if an application has only Qt::Tool window(s) on start,
// we still have to update the menubar.
if ((win->flags() & Qt::WindowType_Mask) != Qt::Tool)
return;
NSApplication *app = [NSApplication sharedApplication];
if (![app.delegate isKindOfClass:[QCocoaApplicationDelegate class]])
return;
// We apply this logic _only_ during the startup.
QCocoaApplicationDelegate *appDelegate = app.delegate;
if (!appDelegate.inLaunch)
return;
}
if (cw && cw->menubar())
mb = cw->menubar();
if (!mb)
return;
qCDebug(lcQpaMenus) << "Updating" << mb << "immediately for" << cw;
bool disableForModal = mb->shouldDisable(cw);
for (auto menu : std::as_const(mb->m_menus)) {
if (!menu)
continue;
NSMenuItem *item = mb->nativeItemForMenu(menu);
menu->setAttachedItem(item);
menu->setMenuParent(mb);
// force a sync?
mb->syncMenu_helper(menu, true /*menubarUpdate*/);
menu->propagateEnabledState(!disableForModal);
}
QCocoaMenuLoader *loader = [QCocoaMenuLoader sharedMenuLoader];
[loader ensureAppMenuInMenu:mb->nsMenu()];
NSMutableSet *mergedItems = [[NSMutableSet setWithCapacity:mb->merged().count()] retain];
for (auto mergedItem : mb->merged()) {
[mergedItems addObject:mergedItem->nsItem()];
mergedItem->syncMerged();
}
// hide+disable all mergeable items we're not currently using
for (NSMenuItem *mergeable in [loader mergeable]) {
if (![mergedItems containsObject:mergeable]) {
mergeable.hidden = YES;
mergeable.enabled = NO;
}
}
[mergedItems release];
NSMenu *newMainMenu = mb->nsMenu();
if (NSApp.mainMenu == newMainMenu) {
// NSApplication triggers _customizeMainMenu when the menu
// changes, which takes care of adding text input items to
// the edit menu e.g., but this doesn't happen if the menu
// is the same. In our case we might be re-using an existing
// menu, but the menu might have new sub menus that need to
// be customized. To ensure NSApplication does the right
// thing we reset the main menu first.
qCDebug(lcQpaMenus) << "Clearing main menu temporarily";
NSApp.mainMenu = nil;
}
NSApp.mainMenu = newMainMenu;
insertWindowMenu();
[loader qtTranslateApplicationMenu];
}
void QCocoaMenuBar::insertWindowMenu()
{
// For such an item/menu we get for 'free' an additional feature -
// a list of windows the application has created in the Dock's menu.
NSApplication *app = NSApplication.sharedApplication;
if (app.windowsMenu)
return;
NSMenu *mainMenu = app.mainMenu;
NSMenuItem *winMenuItem = [[[NSMenuItem alloc] initWithTitle:@"QtWindowMenu"
action:nil keyEquivalent:@""] autorelease];
// We don't want to show this menu, nobody asked us to do so:
winMenuItem.hidden = YES;
winMenuItem.submenu = [[[NSMenu alloc] initWithTitle:@"QtWindowMenu"] autorelease];
// AppKit has a bug in [NSApplication setWindowsMenu:] where it will resolve
// the last item of the window menu's itemArray, but not account for the array
// being empty, resulting in a lookup of itemAtIndex:-1. To work around this,
// we insert a hidden dummy item into the menu. See FB13369198.
auto *dummyItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
dummyItem.hidden = YES;
[winMenuItem.submenu addItem:[dummyItem autorelease]];
[mainMenu insertItem:winMenuItem atIndex:mainMenu.itemArray.count];
app.windowsMenu = winMenuItem.submenu;
// Windows that have already been ordered in at this point have already been
// evaluated by AppKit via _addToWindowsMenuIfNecessary and added to the menu,
// but since the menu didn't exist at that point the addition was a noop.
// Instead of trying to duplicate the logic AppKit uses for deciding if
// a window should be part of the Window menu we toggle one of the settings
// that definitely will affect this, which results in AppKit reevaluating the
// situation and adding the window to the menu if necessary.
for (NSWindow *win in app.windows) {
win.excludedFromWindowsMenu = !win.excludedFromWindowsMenu;
win.excludedFromWindowsMenu = !win.excludedFromWindowsMenu;
}
}
QList<QCocoaMenuItem*> QCocoaMenuBar::merged() const
{
QList<QCocoaMenuItem*> r;
for (auto menu : std::as_const(m_menus)) {
if (!menu)
continue;
r.append(menu->merged());
}
return r;
}
bool QCocoaMenuBar::shouldDisable(QCocoaWindow *active) const
{
if (active && (active->window()->modality() == Qt::NonModal))
return false;
if (m_window == active) {
// modal window owns us, we should be enabled!
return false;
}
QWindowList topWindows(qApp->topLevelWindows());
// When there is an application modal window on screen, the entries of
// the menubar should be disabled. The exception in Qt is that if the
// modal window is the only window on screen, then we enable the menu bar.
for (auto *window : std::as_const(topWindows)) {
if (window->isVisible() && window->modality() == Qt::ApplicationModal) {
// check for other visible windows
for (auto *other : std::as_const(topWindows)) {
if ((window != other) && (other->isVisible())) {
// INVARIANT: we found another visible window
// on screen other than our modalWidget. We therefore
// disable the menu bar to follow normal modality logic:
return true;
}
}
// INVARIANT: We have only one window on screen that happends
// to be application modal. We choose to enable the menu bar
// in that case to e.g. enable the quit menu item.
return false;
}
}
return true;
}
QPlatformMenu *QCocoaMenuBar::menuForTag(quintptr tag) const
{
for (auto menu : std::as_const(m_menus))
if (menu && menu->tag() == tag)
return menu;
return nullptr;
}
NSMenuItem *QCocoaMenuBar::itemForRole(QPlatformMenuItem::MenuRole role)
{
for (auto menu : std::as_const(m_menus)) {
if (menu) {
for (auto *item : menu->items())
if (item->effectiveRole() == role)
return item->nsItem();
}
}
return nil;
}
QCocoaWindow *QCocoaMenuBar::cocoaWindow() const
{
return m_window.data();
}
QT_END_NAMESPACE
#include "moc_qcocoamenubar.cpp"