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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QOPENGL_CUSTOM_SHADER_STAGE_H
#define QOPENGL_CUSTOM_SHADER_STAGE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtOpenGL/qtopenglglobal.h>
#include <QOpenGLShaderProgram>
#include <private/qglobal_p.h>
QT_BEGIN_NAMESPACE
class QPainter;
class QOpenGLCustomShaderStagePrivate;
class Q_OPENGL_EXPORT QOpenGLCustomShaderStage
{
Q_DECLARE_PRIVATE(QOpenGLCustomShaderStage)
public:
QOpenGLCustomShaderStage();
virtual ~QOpenGLCustomShaderStage();
virtual void setUniforms(QOpenGLShaderProgram*) {}
void setUniformsDirty();
bool setOnPainter(QPainter*);
void removeFromPainter(QPainter*);
QByteArray source() const;
void setInactive();
protected:
void setSource(const QByteArray&);
private:
QOpenGLCustomShaderStagePrivate* d_ptr;
Q_DISABLE_COPY_MOVE(QOpenGLCustomShaderStage)
};
QT_END_NAMESPACE
#endif