Name Description Size Coverage
qabstractsocket.cpp 101161 -
qabstractsocket.h 5 7772 -
qabstractsocket_p.h 4821 -
qabstractsocketengine.cpp 6295 -
qabstractsocketengine_p.h 8047 -
qabstractsocketenginereceiver_p.h 1253 -
qhttpsocketengine.cpp 29140 -
qhttpsocketengine_p.h 5857 -
qlocalserver.cpp ! \class QLocalServer \since 4.4 \inmodule QtNetwork \brief The QLocalServer class provides a local socket based server. This class makes it possible to accept incoming local socket connections. Call listen() to have the server start listening for incoming connections on a specified key. The newConnection() signal is then emitted each time a client connects to the server. Call nextPendingConnection() to accept the pending connection as a connected QLocalSocket. The function returns a pointer to a QLocalSocket that can be used for communicating with the client. If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened. When listening for connections, the name which the server is listening on is available through serverName(). Calling close() makes QLocalServer stop listening for incoming connections. Although QLocalServer is designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForNewConnection(), which blocks until either a connection is available or a timeout expires. \sa QLocalSocket, QTcpServer 17055 -
qlocalserver.h 2334 -
qlocalserver_p.h 2618 -
qlocalserver_tcp.cpp 2674 -
qlocalserver_unix.cpp 10354 -
qlocalserver_win.cpp 11900 -
qlocalsocket.cpp ! \class QLocalSocket \since 4.4 \inmodule QtNetwork \brief The QLocalSocket class provides a local socket. On Windows this is a named pipe and on Unix this is a local domain socket. If an error occurs, error() returns the type of error, and errorString() can be called to get a human readable description of what happened. Although QLocalSocket is designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForConnected(), waitForReadyRead(), waitForBytesWritten(), and waitForDisconnected() which blocks until the operation is complete or the timeout expires. \sa QLocalServer 15757 -
qlocalsocket.h 4900 -
qlocalsocket_p.h 4091 -
qlocalsocket_tcp.cpp 13335 -
qlocalsocket_unix.cpp 21707 -
qlocalsocket_win.cpp ! \internal Waits until new data is available for reading or write operation completes. Returns \c true, if we need to check pipe workers; otherwise it returns \c false (if an error occurred or the operation timed out). \note If the read operation is inactive, it succeeds after a short wait, allowing the caller to check the state of the socket. 16167 -
qnativesocketengine.cpp ! \class QNativeSocketEngine \internal \brief The QNativeSocketEngine class provides low level access to a socket. \reentrant \ingroup network \inmodule QtNetwork QtSocketLayer provides basic socket functionality provided by the operating system. It also keeps track of what state the socket is in, and which errors that occur. The classes QTcpSocket, QUdpSocket and QTcpServer provide a higher level API, and are in general more useful for the common application. There are two main ways of initializing the a QNativeSocketEngine; either create a new socket by passing the socket type (TcpSocket or UdpSocket) and network layer protocol (IPv4Protocol or IPv6Protocol) to initialize(), or pass an existing socket descriptor and have QNativeSocketEngine determine the type and protocol itself. The native socket descriptor can later be fetched by calling socketDescriptor(). The socket is made non-blocking, but blocking behavior can still be achieved by calling waitForRead() and waitForWrite(). isValid() can be called to check if the socket has been successfully initialized and is ready to use. To connect to a host, determine its address and pass this and the port number to connectToHost(). The socket can then be used as a TCP or UDP client. Otherwise; bind(), listen() and accept() are used to have the socket function as a TCP or UDP server. Call close() to close the socket. bytesAvailable() is called to determine how much data is available for reading. read() and write() are used by both TCP and UDP clients to exchange data with the connected peer. UDP clients can also call hasMoreDatagrams(), nextDatagramSize(), readDatagram(), and writeDatagram(). Call state() to determine the state of the socket, for example, ListeningState or ConnectedState. socketType() tells whether the socket is a TCP socket or a UDP socket, or if the socket type is unknown. protocol() is used to determine the socket's network layer protocol. localAddress(), localPort() are called to find the address and port that are currently bound to the socket. If the socket is connected, peerAddress() and peerPort() determine the address and port of the connected peer. Finally, if any function should fail, error() and errorString() can be called to determine the cause of the error. 46312 -
qnativesocketengine_p.h 6329 -
qnativesocketengine_p_p.h 6753 -
qnativesocketengine_unix.cpp Extracts the port and address from a sockaddr, and stores them in \a port and \a addr if they are non-null. 54599 -
qnativesocketengine_win.cpp Internetwork Version 6 60276 -
qnet_unix_p.h 3773 -
qsctpserver.cpp ! \class QSctpServer \since 5.8 \brief The QSctpServer class provides an SCTP-based server. \ingroup network \inmodule QtNetwork SCTP (Stream Control Transmission Protocol) is a transport layer protocol serving in a similar role as the popular protocols TCP and UDP. Like UDP, SCTP is message-oriented, but it ensures reliable, in-sequence transport of messages with congestion control like TCP. See the QSctpSocket documentation for more protocol details. QSctpServer is a convenience subclass of QTcpServer that allows you to accept incoming SCTP socket connections either in TCP emulation or in datagram mode. The most common way to use QSctpServer is to construct an object and set the maximum number of channels that the server is prepared to support, by calling setMaximumChannelCount(). You can set the TCP emulation mode by passing a negative argument in this call. Also, a special value of 0 (the default) indicates to use the peer's value as the actual number of channels. The new incoming connection inherits this number from the server socket descriptor and adjusts it according to the remote endpoint settings. In TCP emulation mode, accepted clients use a single continuous byte stream for data transmission, and QSctpServer acts like a plain QTcpServer. Call nextPendingConnection() to accept the pending connection as a connected QTcpSocket. The function returns a pointer to a QTcpSocket in QAbstractSocket::ConnectedState that you can use for communicating with the client. This mode gives access only to basic SCTP protocol features. The socket transmits SCTP packets over IP at system level and interacts through the QTcpSocket interface with the application. In contrast, datagram mode is message-oriented and provides a complete simultaneous transmission of multiple data streams between endpoints. Call nextPendingDatagramConnection() to accept the pending datagram-mode connection as a connected QSctpSocket. \note This class is not supported on the Windows platform. \sa QTcpServer, QSctpSocket, QAbstractSocket 6702 -
qsctpserver.h 906 -
qsctpserver_p.h 890 -
qsctpsocket.cpp ! \class QSctpSocket \since 5.8 \brief The QSctpSocket class provides an SCTP socket. \ingroup network \inmodule QtNetwork SCTP (Stream Control Transmission Protocol) is a transport layer protocol serving in a similar role as the popular protocols TCP and UDP. Like UDP, SCTP is message-oriented, but it ensures reliable, in-sequence transport of messages with congestion control like TCP. SCTP is connection-oriented protocol, which provides the complete simultaneous transmission of multiple data streams between endpoints. This multi-streaming allows data to be delivered by independent channels, so that if there is data loss in one stream, delivery will not be affected for the other streams. Being message-oriented, SCTP transports a sequence of messages, rather than transporting an unbroken stream of bytes as does TCP. Like in UDP, in SCTP a sender sends a message in one operation, and that exact message is passed to the receiving application process in one operation. But unlike UDP, the delivery is guaranteed. It also supports multi-homing, meaning that a connected endpoint can have alternate IP addresses associated with it in order to route around network failure or changing conditions. QSctpSocket is a convenience subclass of QTcpSocket that allows you to emulate TCP data stream over SCTP or establish an SCTP connection for reliable datagram service. QSctpSocket can operate in one of two possible modes: \list \li Continuous byte stream (TCP emulation). \li Multi-streamed datagram mode. \endlist To set a continuous byte stream mode, instantiate QSctpSocket and call setMaximumChannelCount() with a negative value. This gives the ability to use QSctpSocket as a regular buffered QTcpSocket. You can call connectToHost() to initiate connection with endpoint, write() to transmit and read() to receive data from the peer, but you cannot distinguish message boundaries. By default, QSctpSocket operates in datagram mode. Before connecting, call setMaximumChannelCount() to set the maximum number of channels that the application is prepared to support. This number is a parameter negotiated with the remote endpoint and its value can be bounded by the operating system. The default value of 0 indicates to use the peer's value. If both endpoints have default values, then number of connection channels is system-dependent. After establishing a connection, you can fetch the actual number of channels by calling readChannelCount() and writeChannelCount(). \snippet code/src_network_socket_qsctpsocket.cpp 0 In datagram mode, QSctpSocket performs the buffering of datagrams independently for each channel. You can queue a datagram to the buffer of the current channel by calling writeDatagram() and read a pending datagram by calling readDatagram() respectively. Using the standard QIODevice functions read(), readLine(), write(), etc. is allowed in datagram mode with the same limitations as in continuous byte stream mode. \note This class is not supported on the Windows platform. \sa QSctpServer, QTcpSocket, QAbstractSocket 17244 -
qsctpsocket.h 1138 -
qsctpsocket_p.h 1280 -
qsocks5socketengine.cpp inserts the host address in buf at pos and updates pos. if the func fails the data in buf and the value of pos is undefined 64309 -
qsocks5socketengine_p.h 8874 -
qtcpserver.cpp ! \class QTcpServer \brief The QTcpServer class provides a TCP-based server. \reentrant \ingroup network \inmodule QtNetwork This class makes it possible to accept incoming TCP connections. You can specify the port or have QTcpServer pick one automatically. You can listen on a specific address or on all the machine's addresses. Call listen() to have the server listen for incoming connections. The newConnection() signal is then emitted each time a client connects to the server. When the client connection has been added to the pending connection queue using the addPendingConnection() function, the pendingConnectionAvailable() signal is emitted. Call nextPendingConnection() to accept the pending connection as a connected QTcpSocket. The function returns a pointer to a QTcpSocket in QAbstractSocket::ConnectedState that you can use for communicating with the client. If an error occurs, serverError() returns the type of error, and errorString() can be called to get a human readable description of what happened. When listening for connections, the address and port on which the server is listening are available as serverAddress() and serverPort(). Calling close() makes QTcpServer stop listening for incoming connections. Although QTcpServer is mostly designed for use with an event loop, it's possible to use it without one. In that case, you must use waitForNewConnection(), which blocks until either a connection is available or a timeout expires. \sa QTcpSocket, {Fortune Server}, {Threaded Fortune Server}, {Torrent Example} 22897 -
qtcpserver.h 2074 -
qtcpserver_p.h 2116 -
qtcpsocket.cpp ! \class QTcpSocket \brief The QTcpSocket class provides a TCP socket. \reentrant \ingroup network \inmodule QtNetwork TCP (Transmission Control Protocol) is a reliable, stream-oriented, connection-oriented transport protocol. It is especially well suited for continuous transmission of data. QTcpSocket is a convenience subclass of QAbstractSocket that allows you to establish a TCP connection and transfer streams of data. See the QAbstractSocket documentation for details. \note TCP sockets cannot be opened in \l QIODeviceBase::Unbuffered mode. \sa QTcpServer, QUdpSocket, QNetworkAccessManager, {Fortune Server}, {Fortune Client}, {Threaded Fortune Server}, {Blocking Fortune Client}, {Torrent Example} 2097 -
qtcpsocket.h 1212 -
qtcpsocket_p.h 747 -
qudpsocket.cpp ! \class QUdpSocket \reentrant \brief The QUdpSocket class provides a UDP socket. \ingroup network \inmodule QtNetwork UDP (User Datagram Protocol) is a lightweight, unreliable, datagram-oriented, connectionless protocol. It can be used when reliability isn't important. QUdpSocket is a subclass of QAbstractSocket that allows you to send and receive UDP datagrams. The most common way to use this class is to bind to an address and port using bind(), then call writeDatagram() and readDatagram() / receiveDatagram() to transfer data. If you want to use the standard QIODevice functions read(), readLine(), write(), etc., you must first connect the socket directly to a peer by calling connectToHost(). The socket emits the bytesWritten() signal every time a datagram is written to the network. If you just want to send datagrams, you don't need to call bind(). The readyRead() signal is emitted whenever datagrams arrive. In that case, hasPendingDatagrams() returns \c true. Call pendingDatagramSize() to obtain the size of the first pending datagram, and readDatagram() or receiveDatagram() to read it. \note An incoming datagram should be read when you receive the readyRead() signal, otherwise this signal will not be emitted for the next datagram. Example: \snippet code/src_network_socket_qudpsocket.cpp 0 QUdpSocket also supports UDP multicast. Use joinMulticastGroup() and leaveMulticastGroup() to control group membership, and QAbstractSocket::MulticastTtlOption and QAbstractSocket::MulticastLoopbackOption to set the TTL and loopback socket options. Use setMulticastInterface() to control the outgoing interface for multicast datagrams, and multicastInterface() to query it. With QUdpSocket, you can also establish a virtual connection to a UDP server using connectToHost() and then use read() and write() to exchange datagrams without specifying the receiver for each datagram. The \l{broadcastsender}{Broadcast Sender}, \l{broadcastreceiver}{Broadcast Receiver}, \l{multicastsender}{Multicast Sender}, and \l{multicastreceiver}{Multicast Receiver} examples illustrate how to use QUdpSocket in applications. \sa QTcpSocket, QNetworkDatagram 17316 -
qudpsocket.h 2201 -