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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QHTTPNETWORKCONNECTIONCHANNEL_H
#define QHTTPNETWORKCONNECTIONCHANNEL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the Network Access API. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtNetwork/private/qtnetworkglobal_p.h>
#include <QtNetwork/qnetworkrequest.h>
#include <QtNetwork/qnetworkreply.h>
#include <QtNetwork/qabstractsocket.h>
#include <private/qobject_p.h>
#include <qauthenticator.h>
#include <qnetworkproxy.h>
#include <qbuffer.h>
#include <private/qhttpnetworkheader_p.h>
#include <private/qhttpnetworkrequest_p.h>
#include <private/qhttpnetworkreply_p.h>
#include <private/qhttpnetworkconnection_p.h>
#include <private/qabstractprotocolhandler_p.h>
#ifndef QT_NO_SSL
# include <QtNetwork/qsslsocket.h>
# include <QtNetwork/qsslerror.h>
# include <QtNetwork/qsslconfiguration.h>
#else
# include <QtNetwork/qtcpsocket.h>
#endif
#if QT_CONFIG(localserver)
# include <QtNetwork/qlocalsocket.h>
#endif
#include <QtCore/qpointer.h>
#include <memory>
#include <optional>
#include <utility>
QT_REQUIRE_CONFIG(http);
QT_BEGIN_NAMESPACE
class QHttpNetworkRequest;
class QHttpNetworkReply;
class QByteArray;
class QHttp2ProtocolHandler;
#ifndef HttpMessagePair
typedef std::pair<QHttpNetworkRequest, QHttpNetworkReply*> HttpMessagePair;
#endif
class QHttpNetworkConnectionChannel final : public QObject {
Q_OBJECT
public:
// TODO: Refactor this to add an EncryptingState (and remove pendingEncrypt).
// Also add an Unconnected state so IdleState does not have double meaning.
enum ChannelState {
IdleState = 0, // ready to send request
ConnectingState = 1, // connecting to host
WritingState = 2, // writing the data
WaitingState = 4, // waiting for reply
ReadingState = 8, // reading the reply
ClosingState = 16,
BusyState = (ConnectingState|WritingState|WaitingState|ReadingState|ClosingState)
};
QIODevice *socket;
bool ssl;
bool isInitialized;
bool waitingForPotentialAbort = false;
bool needInvokeReceiveReply = false;
bool needInvokeReadyRead = false;
bool needInvokeSendRequest = false;
ChannelState state;
QHttpNetworkRequest request; // current request, only used for HTTP
QHttpNetworkReply *reply; // current reply for this request, only used for HTTP
qint64 written;
qint64 bytesTotal;
bool resendCurrent;
int lastStatus; // last status received on this channel
bool pendingEncrypt; // for https (send after encrypted)
int reconnectAttempts; // maximum 2 reconnection attempts
QAuthenticator authenticator;
QAuthenticator proxyAuthenticator;
bool authenticationCredentialsSent;
bool proxyCredentialsSent;
std::unique_ptr<QAbstractProtocolHandler> protocolHandler;
QMultiMap<int, HttpMessagePair> h2RequestsToSend;
bool switchedToHttp2 = false;
QHttp2ProtocolHandler *h2ProtocolHandler() const noexcept;
bool isPendingReconnect() const noexcept;
bool clearPendingReconnect();
void requeueHttp2Requests(); // when we wanted HTTP/2 but got HTTP/1.1, or are reconnecting
#ifndef QT_NO_SSL
bool ignoreAllSslErrors;
QList<QSslError> ignoreSslErrorsList;
std::optional<QSslConfiguration> sslConfiguration;
void ignoreSslErrors();
void ignoreSslErrors(const QList<QSslError> &errors);
void setSslConfiguration(const QSslConfiguration &config);
#endif
// to emit the signal for all in-flight replies:
void emitFinishedWithError(QNetworkReply::NetworkError error, const char *message);
void emitFinishedWithError(QNetworkReply::NetworkError error, const QString &message);
enum PipeliningSupport {
PipeliningSupportUnknown, // default for a new connection
PipeliningProbablySupported, // after having received a server response that indicates support
PipeliningNotSupported // currently not used
};
PipeliningSupport pipeliningSupported;
QList<HttpMessagePair> alreadyPipelinedRequests;
QByteArray pipeline; // temporary buffer that gets sent to socket in pipelineFlush
void pipelineInto(HttpMessagePair &pair);
void pipelineFlush();
void requeueCurrentlyPipelinedRequests();
void detectPipeliningSupport();
QHttpNetworkConnectionChannel();
QAbstractSocket::NetworkLayerProtocol networkLayerPreference;
void setConnection(QHttpNetworkConnection *c);
QPointer<QHttpNetworkConnection> connection;
#ifndef QT_NO_NETWORKPROXY
QNetworkProxy proxy;
void setProxy(const QNetworkProxy &networkProxy);
#endif
void init();
void close();
void abort();
void sendRequest();
void sendRequestDelayed();
bool ensureConnection();
void allDone(); // reply header + body have been read
void handleStatus(); // called from allDone()
bool resetUploadData(); // return true if resetting worked or there is no upload data
void handleUnexpectedEOF();
void closeAndResendCurrentRequest();
void resendCurrentRequest();
void checkAndResumeCommunication();
bool isSocketBusy() const;
bool isSocketWriting() const;
bool isSocketWaiting() const;
bool isSocketReading() const;
protected slots:
void _q_receiveReply();
void _q_bytesWritten(qint64 bytes); // proceed sending
void _q_readyRead(); // pending data to read
void _q_disconnected(); // disconnected from host
void _q_connected_abstract_socket(QAbstractSocket *socket);
#if QT_CONFIG(localserver)
void _q_connected_local_socket(QLocalSocket *socket);
#endif
void _q_connected(); // start sending request
void _q_error(QAbstractSocket::SocketError); // error from socket
#ifndef QT_NO_NETWORKPROXY
void _q_proxyAuthenticationRequired(const QNetworkProxy &proxy, QAuthenticator *auth); // from transparent proxy
#endif
void _q_uploadDataReadyRead();
#ifndef QT_NO_SSL
void _q_encrypted(); // start sending request (https)
void _q_sslErrors(const QList<QSslError> &errors); // ssl errors from the socket
void _q_preSharedKeyAuthenticationRequired(QSslPreSharedKeyAuthenticator*); // tls-psk auth necessary
void _q_encryptedBytesWritten(qint64 bytes); // proceed sending
#endif
friend class QHttpProtocolHandler;
};
QT_END_NAMESPACE
#endif