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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QRHIPLATFORM_H
#define QRHIPLATFORM_H
//
// W A R N I N G
// -------------
//
// This file is part of the RHI API, with limited compatibility guarantees.
// Usage of this API may make your code source and binary incompatible with
// future versions of Qt.
//
#include <rhi/qrhi.h>
#if QT_CONFIG(opengl)
#include <QtGui/qsurfaceformat.h>
#endif
#if QT_CONFIG(vulkan)
#include <QtGui/qvulkaninstance.h>
#endif
#if QT_CONFIG(metal) || defined(Q_QDOC)
Q_FORWARD_DECLARE_OBJC_CLASS(MTLDevice);
Q_FORWARD_DECLARE_OBJC_CLASS(MTLCommandQueue);
Q_FORWARD_DECLARE_OBJC_CLASS(MTLCommandBuffer);
Q_FORWARD_DECLARE_OBJC_CLASS(MTLRenderCommandEncoder);
#endif
QT_BEGIN_NAMESPACE
struct Q_GUI_EXPORT QRhiNullInitParams : public QRhiInitParams
{
};
struct Q_GUI_EXPORT QRhiNullNativeHandles : public QRhiNativeHandles
{
};
#if QT_CONFIG(opengl) || defined(Q_QDOC)
class QOpenGLContext;
class QOffscreenSurface;
class QSurface;
class QWindow;
struct Q_GUI_EXPORT QRhiGles2InitParams : public QRhiInitParams
{
QRhiGles2InitParams();
QSurfaceFormat format;
QSurface *fallbackSurface = nullptr;
QWindow *window = nullptr;
QOpenGLContext *shareContext = nullptr;
static QOffscreenSurface *newFallbackSurface(const QSurfaceFormat &format = QSurfaceFormat::defaultFormat());
};
struct Q_GUI_EXPORT QRhiGles2NativeHandles : public QRhiNativeHandles
{
QOpenGLContext *context = nullptr;
};
#endif // opengl/qdoc
#if (QT_CONFIG(vulkan) && __has_include(<vulkan/vulkan.h>)) || defined(Q_QDOC)
struct Q_GUI_EXPORT QRhiVulkanInitParams : public QRhiInitParams
{
QVulkanInstance *inst = nullptr;
QWindow *window = nullptr;
QByteArrayList deviceExtensions;
static QByteArrayList preferredInstanceExtensions();
static QByteArrayList preferredExtensionsForImportedDevice();
};
struct Q_GUI_EXPORT QRhiVulkanNativeHandles : public QRhiNativeHandles
{
// to import a physical device (always required)
VkPhysicalDevice physDev = VK_NULL_HANDLE;
// to import a device and queue
VkDevice dev = VK_NULL_HANDLE;
quint32 gfxQueueFamilyIdx = 0;
quint32 gfxQueueIdx = 0;
VkDeviceQueueCreateFlags gfxQueueFlags = 0;
// and optionally, the mem allocator
void *vmemAllocator = nullptr;
// only for querying (rhi->nativeHandles())
VkQueue gfxQueue = VK_NULL_HANDLE;
QVulkanInstance *inst = nullptr;
};
struct Q_GUI_EXPORT QRhiVulkanCommandBufferNativeHandles : public QRhiNativeHandles
{
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
};
struct Q_GUI_EXPORT QRhiVulkanRenderPassNativeHandles : public QRhiNativeHandles
{
VkRenderPass renderPass = VK_NULL_HANDLE;
};
struct Q_GUI_EXPORT QRhiVulkanQueueSubmitParams : public QRhiNativeHandles
{
uint32_t waitSemaphoreCount;
VkSemaphore *waitSemaphores;
uint32_t signalSemaphoreCount;
VkSemaphore *signalSemaphores;
uint32_t presentWaitSemaphoreCount;
VkSemaphore *presentWaitSemaphores;
};
#endif // vulkan/qdoc
#if defined(Q_OS_WIN) || defined(Q_QDOC)
// no d3d includes here, to prevent precompiled header mess due to COM, hence the void pointers
struct Q_GUI_EXPORT QRhiD3D11InitParams : public QRhiInitParams
{
bool enableDebugLayer = false;
};
struct Q_GUI_EXPORT QRhiD3D11NativeHandles : public QRhiNativeHandles
{
// to import a device and a context
void *dev = nullptr;
void *context = nullptr;
// alternatively, to specify the device feature level and/or the adapter to use
int featureLevel = 0;
quint32 adapterLuidLow = 0;
qint32 adapterLuidHigh = 0;
};
struct Q_GUI_EXPORT QRhiD3D12InitParams : public QRhiInitParams
{
bool enableDebugLayer = false;
};
struct Q_GUI_EXPORT QRhiD3D12NativeHandles : public QRhiNativeHandles
{
// to import a device
void *dev = nullptr;
int minimumFeatureLevel = 0;
// to just specify the adapter to use, set these and leave dev set to null
quint32 adapterLuidLow = 0;
qint32 adapterLuidHigh = 0;
// in addition, can specify the command queue to use
void *commandQueue = nullptr;
};
struct Q_GUI_EXPORT QRhiD3D12CommandBufferNativeHandles : public QRhiNativeHandles
{
void *commandList = nullptr; // ID3D12GraphicsCommandList1
};
#endif // WIN/QDOC
#if QT_CONFIG(metal) || defined(Q_QDOC)
struct Q_GUI_EXPORT QRhiMetalInitParams : public QRhiInitParams
{
};
struct Q_GUI_EXPORT QRhiMetalNativeHandles : public QRhiNativeHandles
{
MTLDevice *dev = nullptr;
MTLCommandQueue *cmdQueue = nullptr;
};
struct Q_GUI_EXPORT QRhiMetalCommandBufferNativeHandles : public QRhiNativeHandles
{
MTLCommandBuffer *commandBuffer = nullptr;
MTLRenderCommandEncoder *encoder = nullptr;
};
#endif // MACOS/IOS/QDOC
QT_END_NAMESPACE
#endif