Revision control

Copy as Markdown

// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 150 core
in vec3 vertexPosition;
uniform mat4 mvp;
void main()
{
gl_Position = mvp * vec4(vertexPosition, 1.0);
}