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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
position: Qt.vector3d( 0.0, 0.5, 15.0 )
viewCenter: Qt.vector3d( 0.0, 0.5, 0.0 )
}
OrbitCameraController { camera: camera }
RenderSettings {
id : external_forward_renderer
activeFrameGraph : ForwardRenderer {
camera: camera
clearColor: "white"
}
}
// Event Source will be set by the Qt3DQuickWindow
InputSettings { id: inputSettings }
DirectionalLight { id: light; worldDirection: camera.viewVector }
components: [external_forward_renderer, inputSettings, light]
Mesh {
id: mesh
onStatusChanged: console.log("Mesh status " + status)
}
Transform {
id: transform
scale: 0.03
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 30)
}
DiffuseMapMaterial {
id: material
diffuse: TextureLoader {
onStatusChanged: console.log("TextureLoader status " + status)
}
specular: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
shininess: 2.0
}
Entity {
id: mainEntity
objectName: "mainEntity"
components: [ mesh, material, transform ]
}
}