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// Copyright (C) 2017 Juan José Casafranca.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 430 core
layout (local_size_x=32) in;
layout (std430, binding = 1) buffer inputData
{
uint d[];
};
layout (location=1) uniform int inputSize;
void main()
{
if (gl_GlobalInvocationID.x < inputSize)
d[gl_GlobalInvocationID.x] = d[gl_GlobalInvocationID.x] + gl_GlobalInvocationID.x * 2;
}