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// Copyright (C) 2017 Juan José Casafranca.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.9
import Qt3D.Render 2.9
Material {
property Buffer dataBuffer;
property int inputSize;
parameters: [
Parameter { name: "inputSize"; value: inputSize}
]
ShaderProgram {
id: computeShaderGL43
computeShaderCode: loadSource("qrc:/gl43/bufferSetter.comp")
}
ShaderProgram {
id: computeShaderGL45
computeShaderCode: loadSource("qrc:/gl45/bufferSetter.comp")
}
effect: Effect {
techniques: [
Technique {
renderPasses: [
RenderPass {
shaderProgram: computeShaderGL43
// We set the buffer as the parameter data
parameters: [
Parameter { name: "inputData"; value: dataBuffer }
]
}
]
filterKeys: [
FilterKey { name: "type"; value: "compute" }
]
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
majorVersion: 4
minorVersion: 3
}
},
Technique {
renderPasses: [
RenderPass {
shaderProgram: computeShaderGL45
// We set the buffer as the parameter data
parameters: [
Parameter { name: "input"; value: dataBuffer }
]
}
]
filterKeys: [
FilterKey { name: "type"; value: "compute" }
]
graphicsApiFilter {
api: GraphicsApiFilter.RHI
profile: GraphicsApiFilter.NoProfile
majorVersion: 1
minorVersion: 0
}
}
] // techniques
}
}