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// Copyright (C) 2017 Juan José Casafranca.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.9
Viewport {
RenderSurfaceSelector {
id: surfaceSelector
// Compute Pass
DispatchCompute {
workGroupX: 50; workGroupY: 1; workGroupZ: 1
BufferCapture {
TechniqueFilter {
matchAll: [
FilterKey { name: "type"; value: "compute"}
]
}
}
}
NoDraw { }
}
}