Revision control
Copy as Markdown
// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.9
import Qt3D.Render 2.9
import Qt3D.Extras 2.9
import QtQuick.Window 2.0
Entity {
id: sceneRoot
Window {
id: win
width: 800
height: 800
visible: true
}
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
components: [
RenderSettings {
Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
surface: win
ClearBuffers {
buffers : ClearBuffers.ColorDepthBuffer
NoDraw {}
}
CameraSelector {
camera: camera
}
}
}
}
]
Entity {
components: [
ShaderData {
property vector3d position: Qt.vector3d(1.0, 1.0, 1.0);
property int positionTransformed: 1 // ModelToWorld (enum aren't publicly exposed yet)
},
Transform {
translation: Qt.vector3d(5.0, 5.0, 5.0)
}
]
}
}