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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/private/scene_p.h>
#include <Qt3DRender/private/scenemanager_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <Qt3DCore/private/qentity_p.h>
#include "testarbiter.h"
#include "testrenderer.h"
class tst_SceneLoader : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkInitialAndCleanedUpState()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
// THEN
QVERIFY(sceneLoader.source().isEmpty());
QVERIFY(sceneLoader.peerId().isNull());
QVERIFY(sceneManager.takePendingSceneLoaderJobs().empty());
// GIVEN
Qt3DRender::QSceneLoader frontendSceneLoader;
const QUrl newUrl(QStringLiteral("CorvetteMuseum"));
frontendSceneLoader.setSource(newUrl);
// WHEN
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(!sceneLoader.peerId().isNull());
QCOMPARE(sceneLoader.source(), newUrl);
// WHEN
sceneLoader.cleanup();
// THEN
QVERIFY(sceneLoader.source().isEmpty());
}
void checkPeerPropertyMirroring()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::QSceneLoader frontendSceneLoader;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
// WHEN
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QCOMPARE(sceneLoader.peerId(), frontendSceneLoader.id());
QCOMPARE(sceneLoader.source(), frontendSceneLoader.source());
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().empty());
}
void checkPropertyChanges()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
Qt3DRender::QSceneLoader frontendSceneLoader;
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(sceneManager.takePendingSceneLoaderJobs().empty());
// WHEN
frontendSceneLoader.setSource(newUrl);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.source(), newUrl);
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().empty());
// WHEN
frontendSceneLoader.setEnabled(false);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.isEnabled(), false);
}
void checkProcessEmptyPath()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::Render::Scene sceneLoader;
Qt3DRender::Render::SceneManager sceneManager;
Qt3DRender::QSceneLoader frontendSceneLoader;
sceneLoader.setRenderer(&renderer);
sceneLoader.setSceneManager(&sceneManager);
simulateInitializationSync(&frontendSceneLoader, &sceneLoader);
// THEN
QVERIFY(sceneManager.takePendingSceneLoaderJobs().empty());
// WHEN
frontendSceneLoader.setSource(newUrl);
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN
QCOMPARE(sceneLoader.source(), newUrl);
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().empty());
// WHEN
frontendSceneLoader.setSource(QUrl());
sceneLoader.syncFromFrontEnd(&frontendSceneLoader, false);
// THEN -> we should still have generated a job to reset the scene (immediately)
QCOMPARE(sceneLoader.source(), QUrl());
QVERIFY(!sceneManager.takePendingSceneLoaderJobs().empty());
}
};
// Note: setSceneSubtree needs a QCoreApplication
QTEST_MAIN(tst_SceneLoader)
#include "tst_sceneloader.moc"