Revision control
Copy as Markdown
// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <Qt3DRender/qrendertargetoutput.h>
#include <private/qscene2d_p.h>
#include <QObject>
#include <QSignalSpy>
#include "testarbiter.h"
using namespace Qt3DRender::Quick;
class tst_QScene2D : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase()
{
qRegisterMetaType<Qt3DRender::Quick::QScene2D::RenderPolicy>(
"QScene2D::RenderPolicy");
}
void checkDefaultConstruction()
{
// GIVEN
Qt3DRender::Quick::QScene2D scene2d;
// THEN
QCOMPARE(scene2d.output(), nullptr);
QCOMPARE(scene2d.renderPolicy(), QScene2D::Continuous);
QCOMPARE(scene2d.item(), nullptr);
QCOMPARE(scene2d.isMouseEnabled(), true);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DRender::Quick::QScene2D scene2d;
QScopedPointer<Qt3DRender::QRenderTargetOutput> output(new Qt3DRender::QRenderTargetOutput());
QScopedPointer<QQuickItem> item(new QQuickItem());
{
// WHEN
QSignalSpy spy(&scene2d, SIGNAL(outputChanged(Qt3DRender::QRenderTargetOutput*)));
Qt3DRender::QRenderTargetOutput *newValue = output.data();
scene2d.setOutput(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(scene2d.output(), newValue);
QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
scene2d.setOutput(newValue);
// THEN
QCOMPARE(scene2d.output(), newValue);
QCOMPARE(spy.size(), 0);
}
{
// WHEN
QSignalSpy spy(&scene2d, SIGNAL(renderPolicyChanged(QScene2D::RenderPolicy)));
const QScene2D::RenderPolicy newValue = QScene2D::SingleShot;
scene2d.setRenderPolicy(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(scene2d.renderPolicy(), newValue);
QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
scene2d.setRenderPolicy(newValue);
// THEN
QCOMPARE(scene2d.renderPolicy(), newValue);
QCOMPARE(spy.size(), 0);
}
{
// WHEN
QSignalSpy spy(&scene2d, SIGNAL(itemChanged(QQuickItem*)));
QQuickItem *newValue = item.data();
scene2d.setItem(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(scene2d.item(), newValue);
QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
scene2d.setItem(newValue);
// THEN
QCOMPARE(scene2d.item(), newValue);
QCOMPARE(spy.size(), 0);
}
{
// WHEN
QSignalSpy spy(&scene2d, SIGNAL(mouseEnabledChanged(bool)));
bool newValue = false;
scene2d.setMouseEnabled(newValue);
// THEN
QVERIFY(spy.isValid());
QCOMPARE(scene2d.isMouseEnabled(), newValue);
QCOMPARE(spy.size(), 1);
// WHEN
spy.clear();
scene2d.setMouseEnabled(newValue);
// THEN
QCOMPARE(scene2d.isMouseEnabled(), newValue);
QCOMPARE(spy.size(), 0);
}
}
void checkOutputUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::Quick::QScene2D scene2d;
arbiter.setArbiterOnNode(&scene2d);
QScopedPointer<Qt3DRender::QRenderTargetOutput> output(new Qt3DRender::QRenderTargetOutput());
{
// WHEN
scene2d.setOutput(output.data());
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), &scene2d);
arbiter.clear();
}
{
// WHEN
scene2d.setOutput(output.data());
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 0);
}
}
void checkRenderPolicyUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::Quick::QScene2D scene2d;
arbiter.setArbiterOnNode(&scene2d);
{
// WHEN
scene2d.setRenderPolicy(QScene2D::SingleShot);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), &scene2d);
arbiter.clear();
}
{
// WHEN
scene2d.setRenderPolicy(QScene2D::SingleShot);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 0);
}
}
void checkMouseEnabledUpdate()
{
// GIVEN
TestArbiter arbiter;
Qt3DRender::Quick::QScene2D scene2d;
arbiter.setArbiterOnNode(&scene2d);
{
// WHEN
scene2d.setMouseEnabled(false);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), &scene2d);
arbiter.clear();
}
{
// WHEN
scene2d.setMouseEnabled(false);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 0);
}
}
};
QTEST_MAIN(tst_QScene2D)
#include "tst_qscene2d.moc"