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// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DRender/private/qrenderstate_p.h>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QMaterial>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QTechnique>
#include <Qt3DRender/QRenderPass>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QDiffuseMapMaterial>
#include <Qt3DExtras/QPerVertexColorMaterial>
#include <Qt3DExtras/QNormalDiffuseMapMaterial>
#include <Qt3DExtras/QDiffuseSpecularMapMaterial>
#include <Qt3DExtras/QNormalDiffuseMapAlphaMaterial>
#include <Qt3DExtras/QNormalDiffuseSpecularMapMaterial>
#include <Qt3DRender/private/qmaterial_p.h>
#include "testarbiter.h"
class TestMaterial : public Qt3DRender::QMaterial
{
public:
explicit TestMaterial(Qt3DCore::QNode *parent = 0)
: Qt3DRender::QMaterial(parent)
, m_effect(new Qt3DRender::QEffect(this))
, m_technique(new Qt3DRender::QTechnique(m_effect))
, m_renderPass(new Qt3DRender::QRenderPass(m_technique))
, m_shaderProgram(new Qt3DRender::QShaderProgram(m_renderPass))
{
m_renderPass->setShaderProgram(m_shaderProgram);
m_technique->addRenderPass(m_renderPass);
m_effect->addTechnique(m_technique);
setEffect(m_effect);
}
Qt3DRender::QEffect *m_effect;
Qt3DRender::QTechnique *m_technique;
Qt3DRender::QRenderPass *m_renderPass;
Qt3DRender::QShaderProgram *m_shaderProgram;
};
class tst_QMaterial : public QObject
{
Q_OBJECT
public:
tst_QMaterial()
: QObject()
{
qRegisterMetaType<Qt3DCore::QNode*>();
qRegisterMetaType<Qt3DRender::QEffect*>("Qt3DRender::QEffect*");
}
private:
void compareEffects(const Qt3DRender::QEffect *original, const Qt3DRender::QEffect *clone)
{
bool isEffectNull = (original == nullptr);
if (isEffectNull) {
QVERIFY(!clone);
} else {
QVERIFY(clone);
QCOMPARE(original->id(), clone->id());
compareParameters(original->parameters(), clone->parameters());
const int techniqueCounts = original->techniques().size();
QCOMPARE(techniqueCounts, clone->techniques().size());
for (int i = 0; i < techniqueCounts; ++i)
compareTechniques(original->techniques().at(i), clone->techniques().at(i));
}
}
void compareTechniques(const Qt3DRender::QTechnique *original, const Qt3DRender::QTechnique *clone)
{
QCOMPARE(original->id(), clone->id());
compareParameters(original->parameters(), clone->parameters());
const int passesCount = original->renderPasses().size();
QCOMPARE(passesCount, clone->renderPasses().size());
for (int i = 0; i < passesCount; ++i)
compareRenderPasses(original->renderPasses().at(i), clone->renderPasses().at(i));
}
void compareRenderPasses(const Qt3DRender::QRenderPass *original, const Qt3DRender::QRenderPass *clone)
{
QCOMPARE(original->id(), clone->id());
compareParameters(original->parameters(), clone->parameters());
compareRenderStates(original->renderStates(), clone->renderStates());
compareFilterKeys(original->filterKeys(), clone->filterKeys());
compareShaderPrograms(original->shaderProgram(), clone->shaderProgram());
}
void compareParameters(const Qt3DRender::ParameterList &original, const Qt3DRender::ParameterList &clone)
{
QCOMPARE(original.size(), clone.size());
const int parametersCount = original.size();
for (int i = 0; i < parametersCount; ++i) {
const Qt3DRender::QParameter *originParam = original.at(i);
const Qt3DRender::QParameter *cloneParam = clone.at(i);
QCOMPARE(originParam->id(), cloneParam->id());
QCOMPARE(cloneParam->name(), originParam->name());
QCOMPARE(cloneParam->value(), originParam->value());
}
}
void compareFilterKeys(const QList<Qt3DRender::QFilterKey *> &original, const QList<Qt3DRender::QFilterKey *> &clone)
{
const int annotationsCount = original.size();
QCOMPARE(annotationsCount, clone.size());
for (int i = 0; i < annotationsCount; ++i) {
const Qt3DRender::QFilterKey *origAnnotation = original.at(i);
const Qt3DRender::QFilterKey *cloneAnnotation = clone.at(i);
QCOMPARE(origAnnotation->id(), cloneAnnotation->id());
QCOMPARE(origAnnotation->name(), cloneAnnotation->name());
QCOMPARE(origAnnotation->value(), cloneAnnotation->value());
}
}
void compareRenderStates(const QList<Qt3DRender::QRenderState *> &original, const QList<Qt3DRender::QRenderState *> &clone)
{
const int renderStatesCount = original.size();
QCOMPARE(renderStatesCount, clone.size());
for (int i = 0; i < renderStatesCount; ++i) {
Qt3DRender::QRenderState *originState = original.at(i);
Qt3DRender::QRenderState *cloneState = clone.at(i);
QCOMPARE(originState->id(), originState->id());
QVERIFY(Qt3DRender::QRenderStatePrivate::get(originState)->m_type == Qt3DRender::QRenderStatePrivate::get(cloneState)->m_type);
}
}
void compareShaderPrograms(const Qt3DRender::QShaderProgram *original, const Qt3DRender::QShaderProgram *clone)
{
bool isOriginalNull = (original == nullptr);
if (isOriginalNull) {
QVERIFY(!clone);
} else {
QVERIFY(clone);
QCOMPARE(original->id(), clone->id());
QVERIFY(original->vertexShaderCode() == clone->vertexShaderCode());
QVERIFY(original->fragmentShaderCode() == clone->fragmentShaderCode());
QVERIFY(original->geometryShaderCode() == clone->geometryShaderCode());
QVERIFY(original->computeShaderCode() == clone->computeShaderCode());
QVERIFY(original->tessellationControlShaderCode() == clone->tessellationControlShaderCode());
QVERIFY(original->tessellationEvaluationShaderCode() == clone->tessellationEvaluationShaderCode());
}
}
private Q_SLOTS:
void checkEffectUpdate()
{
// GIVEN
TestArbiter arbiter;
QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial());
arbiter.setArbiterOnNode(material.data());
// WHEN
Qt3DRender::QEffect effect;
material->setEffect(&effect);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material.data());
arbiter.clear();
// GIVEN
TestArbiter arbiter2;
QScopedPointer<TestMaterial> material2(new TestMaterial());
arbiter2.setArbiterOnNode(material2.data());
// WHEN
material2->setEffect(&effect);
// THEN
QCOMPARE(arbiter2.dirtyNodes().size(), 1);
QCOMPARE(arbiter2.dirtyNodes().front(), material2.data());
arbiter2.clear();
}
void checkDynamicParametersAddedUpdates()
{
// GIVEN
TestArbiter arbiter;
TestMaterial *material = new TestMaterial();
arbiter.setArbiterOnNode(material);
QCoreApplication::processEvents();
// Clear events trigger by child generation of TestMnterial
arbiter.clear();
// WHEN (add parameter to material)
Qt3DRender::QParameter *param = new Qt3DRender::QParameter("testParamMaterial", QVariant::fromValue(383.0f));
material->addParameter(param);
QCoreApplication::processEvents();
// THEN
QCOMPARE(param->parent(), material);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QVERIFY(material->parameters().contains(param));
// WHEN (add parameter to effect)
param = new Qt3DRender::QParameter("testParamEffect", QVariant::fromValue(383.0f));
material->effect()->addParameter(param);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 2);
QVERIFY(material->effect()->parameters().contains(param));
// WHEN (add parameter to technique)
param = new Qt3DRender::QParameter("testParamTechnique", QVariant::fromValue(383.0f));
material->m_technique->addParameter(param);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 3);
QVERIFY(material->m_technique->parameters().contains(param));
// WHEN (add parameter to renderpass)
param = new Qt3DRender::QParameter("testParamRenderPass", QVariant::fromValue(383.0f));
material->m_renderPass->addParameter(param);
QCoreApplication::processEvents();
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 4);
QVERIFY(material->m_renderPass->parameters().contains(param));
}
void checkShaderProgramUpdates()
{
// GIVEN
TestArbiter arbiter;
TestMaterial *material = new TestMaterial();
arbiter.setArbiterOnNode(material);
// WHEN
const QByteArray vertexCode = QByteArrayLiteral("new vertex shader code");
material->m_shaderProgram->setVertexShaderCode(vertexCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
// WHEN
const QByteArray fragmentCode = QByteArrayLiteral("new fragment shader code");
material->m_shaderProgram->setFragmentShaderCode(fragmentCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
// WHEN
const QByteArray geometryCode = QByteArrayLiteral("new geometry shader code");
material->m_shaderProgram->setGeometryShaderCode(geometryCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
// WHEN
const QByteArray computeCode = QByteArrayLiteral("new compute shader code");
material->m_shaderProgram->setComputeShaderCode(computeCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
// WHEN
const QByteArray tesselControlCode = QByteArrayLiteral("new tessellation control shader code");
material->m_shaderProgram->setTessellationControlShaderCode(tesselControlCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
// WHEN
const QByteArray tesselEvalCode = QByteArrayLiteral("new tessellation eval shader code");
material->m_shaderProgram->setTessellationEvaluationShaderCode(tesselEvalCode);
// THEN
QCOMPARE(arbiter.dirtyNodes().size(), 1);
QCOMPARE(arbiter.dirtyNodes().front(), material->m_shaderProgram);
arbiter.clear();
}
void checkEffectBookkeeping()
{
// GIVEN
QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial);
{
// WHEN
Qt3DRender::QEffect effect;
material->setEffect(&effect);
// THEN
QCOMPARE(effect.parent(), material.data());
QCOMPARE(material->effect(), &effect);
}
// THEN (Should not crash and effect be unset)
QVERIFY(material->effect() == nullptr);
{
// WHEN
Qt3DRender::QMaterial someOtherMaterial;
QScopedPointer<Qt3DRender::QEffect> effect(new Qt3DRender::QEffect(&someOtherMaterial));
material->setEffect(effect.data());
// THEN
QCOMPARE(effect->parent(), &someOtherMaterial);
QCOMPARE(material->effect(), effect.data());
// WHEN
material.reset();
effect.reset();
// THEN Should not crash when the effect is destroyed (tests for failed removal of destruction helper)
}
}
void checkParametersBookkeeping()
{
// GIVEN
QScopedPointer<Qt3DRender::QMaterial> material(new Qt3DRender::QMaterial);
{
// WHEN
Qt3DRender::QParameter param;
material->addParameter(¶m);
// THEN
QCOMPARE(param.parent(), material.data());
QCOMPARE(material->parameters().size(), 1);
}
// THEN (Should not crash and parameter be unset)
QVERIFY(material->parameters().empty());
{
// WHEN
Qt3DRender::QMaterial someOtherMaterial;
QScopedPointer<Qt3DRender::QParameter> param(new Qt3DRender::QParameter(&someOtherMaterial));
material->addParameter(param.data());
// THEN
QCOMPARE(param->parent(), &someOtherMaterial);
QCOMPARE(material->parameters().size(), 1);
// WHEN
material.reset();
param.reset();
// THEN Should not crash when the parameter is destroyed (tests for failed removal of destruction helper)
}
}
};
QTEST_MAIN(tst_QMaterial)
#include "tst_qmaterial.moc"