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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <QSignalSpy>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qenvironmentlight.h>
#include <Qt3DRender/private/qenvironmentlight_p.h>
#include <Qt3DRender/private/qshaderdata_p.h>
#include "testarbiter.h"
class tst_QEnvironmentLight: public QObject
{
Q_OBJECT
private Q_SLOTS:
void checkDefaultConstruction()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
// THEN
QVERIFY(light.findChild<Qt3DRender::QShaderData*>());
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(light.specular(), nullptr);
}
void shouldTakeOwnershipOfParentlessTextures()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
auto irradiance = new Qt3DRender::QTexture2D;
auto specular = new Qt3DRender::QTexture2D;
// WHEN
light.setIrradiance(irradiance);
light.setSpecular(specular);
// THEN
QCOMPARE(irradiance->parent(), &light);
QCOMPARE(specular->parent(), &light);
}
void shouldNotChangeOwnershipOfParentedTextures()
{
// GIVEN
Qt3DCore::QNode node;
Qt3DRender::QEnvironmentLight light;
auto irradiance = new Qt3DRender::QTexture2D(&node);
auto specular = new Qt3DRender::QTexture2D(&node);
// WHEN
light.setIrradiance(irradiance);
light.setSpecular(specular);
// WHEN
delete irradiance;
delete specular;
// THEN
}
void checkPropertyChanges()
{
// GIVEN
Qt3DRender::QEnvironmentLight light;
auto shaderData = light.findChild<Qt3DRender::QShaderData*>();
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 0);
// WHEN
light.setIrradiance(nullptr);
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D;
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::irradianceChanged);
// WHEN
light.setIrradiance(texture);
// THEN
QCOMPARE(light.irradiance(), texture);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(texture->width(), texture->height(), texture->depth()));
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
texture->setWidth(883);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, texture->height(), texture->depth()));
// WHEN
texture->setHeight(1340);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, texture->depth()));
// WHEN
texture->setDepth(1584);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, 1584.0f));
// WHEN
delete texture;
// THEN
QCOMPARE(light.irradiance(), nullptr);
QCOMPARE(shaderData->property("irradiance").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
// THEN
QCOMPARE(shaderData->property("irradianceSize").value<QVector3D>(),
QVector3D());
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 0);
// WHEN
light.setSpecular(nullptr);
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D;
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
}
{
auto texture = new Qt3DRender::QTexture2D(&light);
QSignalSpy spy(&light, &Qt3DRender::QEnvironmentLight::specularChanged);
// WHEN
light.setSpecular(texture);
// THEN
QCOMPARE(light.specular(), texture);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), texture);
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(texture->width(), texture->height(), texture->depth()));
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), texture);
// WHEN
texture->setWidth(883);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, texture->height(), texture->depth()));
// WHEN
texture->setHeight(1340);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, texture->depth()));
// WHEN
texture->setDepth(1584);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D(883.0f, 1340.0f, 1584.0f));
// WHEN
delete texture;
// THEN
QCOMPARE(light.specular(), nullptr);
QCOMPARE(shaderData->property("specular").value<Qt3DRender::QAbstractTexture*>(), nullptr);
QCOMPARE(spy.size(), 1);
QCOMPARE(spy.takeFirst().first().value<Qt3DRender::QAbstractTexture*>(), nullptr);
// THEN
QCOMPARE(shaderData->property("specularSize").value<QVector3D>(),
QVector3D());
}
}
};
QTEST_MAIN(tst_QEnvironmentLight)
#include "tst_qenvironmentlight.moc"