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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_RAYCASTER_P_H
#define QT3DRENDER_RENDER_RAYCASTER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qabstractraycaster.h>
#include <Qt3DRender/private/qabstractraycaster_p.h>
QT_BEGIN_NAMESPACE
#include <QtGui/QVector3D>
namespace Qt3DRender {
namespace Render {
class Q_3DRENDERSHARED_PRIVATE_EXPORT RayCaster : public BackendNode
{
public:
RayCaster();
~RayCaster();
QAbstractRayCasterPrivate::RayCasterType type() const;
QAbstractRayCaster::RunMode runMode() const;
QVector3D origin() const;
QVector3D direction() const;
float length() const;
QPoint position() const;
Qt3DCore::QNodeIdVector layerIds() const;
QAbstractRayCaster::FilterMode filterMode() const;
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
void cleanup();
private:
void notifyJob();
QAbstractRayCasterPrivate::RayCasterType m_type = QAbstractRayCasterPrivate::WorldSpaceRayCaster;
QAbstractRayCaster::RunMode m_runMode = QAbstractRayCaster::SingleShot;
QVector3D m_origin;
QVector3D m_direction = {0.f, 0.f, 1.f};
float m_length = 1.f;
QPoint m_position;
Qt3DCore::QNodeIdVector m_layerIds;
QAbstractRayCaster::FilterMode m_filterMode = QAbstractRayCaster::AcceptAnyMatchingLayers;
};
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RAYCASTER_P_H