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// Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_UNIFORMBLOCKBUILDER_P_H
#define QT3DRENDER_RENDER_UNIFORMBLOCKBUILDER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qhash.h>
#include <Qt3DRender/private/shaderdata_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class ShaderDataManager;
class TextureManager;
typedef QHash<int, QVariant> UniformBlockValueBuilderHash;
struct Q_3DRENDERSHARED_PRIVATE_EXPORT UniformBlockValueBuilder
{
explicit UniformBlockValueBuilder(const std::vector<int> &uniformNamesIds,
ShaderDataManager *shaderDataManager,
TextureManager *textureManager,
const Matrix4x4 &matrix);
void buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData,
const QString &blockName,
const int propertyInBlockNameId,
const int propertyNameId,
const ShaderData::PropertyValue *value);
void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData,
const QString &blockName,
const QString &qmlPropertyName = QString());
UniformBlockValueBuilderHash activeUniformNamesToValue;
private:
const std::vector<int> &m_uniformNamesIds;
ShaderDataManager *m_shaderDataManager = nullptr;
TextureManager *m_textureManager = nullptr;
const Matrix4x4 &m_viewMatrix;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_UNIFORMBLOCKBUILDER_P_H