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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_LOADSKELETONJOB_P_H
#define QT3DRENDER_RENDER_LOADSKELETONJOB_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <QtCore/qsharedpointer.h>
#include <Qt3DRender/private/skeletondata_p.h>
#include <Qt3DRender/private/handle_types_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QJoint;
}
namespace Qt3DRender {
namespace Render {
class NodeManagers;
class LoadSkeletonJobPrivate;
class LoadSkeletonJob : public Qt3DCore::QAspectJob
{
public:
explicit LoadSkeletonJob(const HSkeleton &handle);
void setNodeManagers(NodeManagers *nodeManagers) { m_nodeManagers = nodeManagers; }
protected:
void run() override;
void loadSkeleton(Skeleton *skeleton);
void loadSkeletonFromUrl(Skeleton *skeleton);
void loadSkeletonFromData(Skeleton *skeleton);
Qt3DCore::QJoint *createFrontendJoints(const SkeletonData &skeletonData) const;
Qt3DCore::QJoint *createFrontendJoint(const QString &jointName,
const Qt3DCore::Sqt &localPose,
const QMatrix4x4 &inverseBindMatrix) const;
void processJointHierarchy(Qt3DCore::QNodeId jointId,
int parentJointIndex,
SkeletonData &skeletonData);
HSkeleton m_handle;
NodeManagers *m_nodeManagers;
private:
Q_DECLARE_PRIVATE(LoadSkeletonJob)
};
typedef QSharedPointer<LoadSkeletonJob> LoadSkeletonJobPtr;
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_LOADSKELETONJOB_P_H