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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_LOADSCENEJOB_H
#define QT3DRENDER_RENDER_LOADSCENEJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/private/qaspectjob_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/qsceneloader.h>
#include <QSharedPointer>
#include <QUrl>
#include <functional>
#include <Qt3DRender/private/qt3drender_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QSceneImporter;
namespace Render {
class Scene;
class NodeManagers;
class LoadSceneJob;
class Q_AUTOTEST_EXPORT LoadSceneJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
explicit LoadSceneJobPrivate(LoadSceneJob *q): q_ptr(q) {}
~LoadSceneJobPrivate() override {}
void postFrame(Qt3DCore::QAspectManager *manager) override;
std::unique_ptr<Qt3DCore::QEntity> m_sceneSubtree;
QSceneLoader::Status m_status = QSceneLoader::None;
Q_DECLARE_PUBLIC(LoadSceneJob)
private:
LoadSceneJob *q_ptr;
};
class Q_3DRENDERSHARED_PRIVATE_EXPORT LoadSceneJob : public Qt3DCore::QAspectJob
{
public:
explicit LoadSceneJob(const QUrl &source, Qt3DCore::QNodeId sceneComponent);
void setData(const QByteArray &data);
void setNodeManagers(NodeManagers *managers) { m_managers = managers; }
void setSceneImporters(const QList<QSceneImporter *> sceneImporters) { m_sceneImporters = sceneImporters; }
NodeManagers *nodeManagers() const;
QList<QSceneImporter *> sceneImporters() const;
QUrl source() const;
Qt3DCore::QNodeId sceneComponentId() const;
void run() override;
private:
QUrl m_source;
QByteArray m_data;
Qt3DCore::QNodeId m_sceneComponent;
NodeManagers *m_managers;
QList<QSceneImporter *> m_sceneImporters;
Qt3DCore::QEntity *tryLoadScene(QSceneLoader::Status &finalStatus,
const QStringList &extensions,
const std::function<void (QSceneImporter *)> &importerSetupFunc);
Q_DECLARE_PRIVATE(LoadSceneJob)
};
typedef QSharedPointer<LoadSceneJob> LoadSceneJobPtr;
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // LOADSCENEJOB_H