Name Description Size Coverage
armature.cpp 940 -
armature_p.h 1363 -
attribute.cpp 2700 -
attribute_p.h 2054 -
buffer.cpp 4431 -
buffer_p.h 2198 -
buffermanager.cpp erasing 1549 -
buffermanager_p.h 1536 -
geometry.cpp 2214 -
geometry_p.h 1539 -
geometryrenderer.cpp 7501 -
geometryrenderer_p.h 3352 -
geometryrenderermanager.cpp 815 -
geometryrenderermanager_p.h 1415 -
gltfskeletonloader.cpp 17151 -
gltfskeletonloader_p.h 3732 -
joint.cpp 3476 -
joint_p.h 2794 -
pickingproxy.cpp 4273 -
pickingproxy_p.h 2862 -
qgeometryrenderer.cpp ! \qmltype GeometryRenderer \nativetype Qt3DRender::QGeometryRenderer \inqmlmodule Qt3D.Render \inherits BoundingVolume \since 5.7 \brief Encapsulates geometry rendering. A GeometryRenderer holds all the information necessary to draw a Geometry. A Geometry holds the coordinates of the geometry data - GeometryRenderer specifies how to interpret that data. 13751 -
qgeometryrenderer.h 4523 -
qgeometryrenderer_p.h 1530 -
qmesh.cpp ! \qmltype Mesh \nativetype Qt3DRender::QMesh \inqmlmodule Qt3D.Render \brief A custom mesh loader. Loads mesh data from external files in a variety of formats. In Qt3D 5.9, Mesh supports the following formats: \list \li Wavefront OBJ \li Stanford Triangle Format PLY \li STL (STereoLithography) \endlist QMesh will also support the following format if the SDK is installed and the fbx geometry loader plugin is built and found. \list \li Autodesk FBX \endlist 11603 -
qmesh.h @brief Simple static mesh 1464 -
qmesh_p.h 2873 -
qpickingproxy.cpp ! \qmltype PickingProxy \nativetype Qt3DRender::QPickingProxy \inqmlmodule Qt3D.Render \inherits Component3D \since 2.16 \brief Can be used to provide an alternate GeometryView used only for picking. Picking can be an expensive operation, especially if the mesh has a lot of vertices. PickProxy can be used to provide an alternative geometry, usually with fewer primitives, which will be used for picking, while the GeometryRenderer instance will be used for rendering. \note Do not use a PickingProxy if the application requires picking coordinates to match the rendered mesh. \note The picking algorithm uses a bounding volume hierarchy to optimize out entities who's bounding volume does not intersect the picking ray. For that hierarchy, the bounding volume of the renderered entity is used (or one explicitly set using a BoundingVolume component) will be used rather than the one of the proxy. 4200 -
qpickingproxy.h 876 -
qpickingproxy_p.h 1092 -
skeleton.cpp 6389 -
skeleton_p.h 4321 -
skeletondata.cpp 482 -
skeletondata_p.h 1490 -