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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_SPHERE_H
#define QT3DRENDER_RENDER_SPHERE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/private/matrix4x4_p.h>
#include <Qt3DRender/private/boundingsphere_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Q_3DRENDERSHARED_PRIVATE_EXPORT Sphere : public RayCasting::BoundingSphere
{
public:
inline Sphere(Qt3DCore::QNodeId i = Qt3DCore::QNodeId())
: m_center()
, m_radius(-1.0f)
, m_id(i)
{}
inline Sphere(const Vector3D &c, float r, Qt3DCore::QNodeId i = Qt3DCore::QNodeId())
: m_center(c)
, m_radius(r)
, m_id(i)
{}
void setCenter(const Vector3D &c);
Vector3D center() const override;
bool isNull() const { return m_center == Vector3D() && m_radius == -1.0f; }
void setRadius(float r);
float radius() const override;
void clear();
void initializeFromPoints(const QList<Vector3D> &points);
void expandToContain(const Vector3D &point);
inline void expandToContain(const QList<Vector3D> &points)
{
for (const Vector3D &p : points)
expandToContain(p);
}
void expandToContain(const Sphere &sphere);
Sphere transformed(const Matrix4x4 &mat) const;
inline Sphere &transform(const Matrix4x4 &mat)
{
*this = transformed(mat);
return *this;
}
Qt3DCore::QNodeId id() const final;
bool intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw = nullptr) const final;
Type type() const final;
static Sphere fromPoints(const QList<Vector3D> &points);
private:
Vector3D m_center;
float m_radius;
Qt3DCore::QNodeId m_id;
static const float ms_epsilon;
};
inline void Sphere::setCenter(const Vector3D &c)
{
m_center = c;
}
inline Vector3D Sphere::center() const
{
return m_center;
}
inline void Sphere::setRadius(float r)
{
Q_ASSERT(r >= 0.0f);
if (r >= 0.0f)
m_radius = r;
}
inline float Sphere::radius() const
{
return m_radius;
}
inline void Sphere::clear()
{
m_center = Vector3D();
m_radius = -1.0f;
}
inline bool intersects(const Sphere &a, const Sphere &b)
{
if (a.isNull() || b.isNull())
return false;
// Calculate squared distance between sphere centers
const Vector3D d = a.center() - b.center();
const float distSq = Vector3D::dotProduct(d, d);
// Spheres intersect if squared distance is less than squared
// sum of radii
const float sumRadii = a.radius() + b.radius();
return distSq <= sumRadii * sumRadii;
}
#ifndef QT_NO_DEBUG_STREAM
Q_3DRENDERSHARED_EXPORT QDebug operator<<(QDebug dbg, const Sphere &sphere);
#endif
} // Render
} // Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Render::Sphere) // LCOV_EXCL_LINE
#endif // QT3DRENDER_RENDER_SPHERE_H