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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H
#define QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlComponent>
#include <QtQuick/QQuickItem>
#include <private/qnode_p.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Quick {
class QScene2DPrivate;
class Scene2DSharedObject;
class Scene2DManager : public QObject
{
Q_OBJECT
public:
Scene2DManager(QScene2DPrivate *priv);
~Scene2DManager();
QQuickItem *m_rootItem;
QQuickItem *m_item;
QScene2DPrivate *m_priv;
QSharedPointer<Scene2DSharedObject> m_sharedObject;
Qt3DCore::QNodeId m_id;
QScene2D::RenderPolicy m_renderPolicy;
bool m_requested;
bool m_initialized;
bool m_renderSyncRequested;
bool m_backendInitialized;
bool m_mouseEnabled;
void requestRender();
void requestRenderSync();
void doRenderSync();
void startIfInitialized();
void stopAndClean();
void updateSizes();
void setItem(QQuickItem *item);
bool event(QEvent *e) override;
void cleanup();
};
} // namespace Quick
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H