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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
#include <Qt3DRender/private/qshaderdata_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
{
public:
Quick3DShaderDataArrayPrivate()
: QNodePrivate()
{}
QList<QShaderData *> m_values;
};
Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
: QNode(*new Quick3DShaderDataArrayPrivate, parent)
{
}
QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
{
using qt_size_type = qsizetype;
using ListContentType = QShaderData;
auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *bar) {
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar);
};
auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type {
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.size();
};
auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * {
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index);
};
auto clearFunction = [](QQmlListProperty<ListContentType> *list) {
Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear();
};
return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction);
}
QList<QShaderData *> Quick3DShaderDataArray::values() const
{
Q_D(const Quick3DShaderDataArray);
return d->m_values;
}
// TODO: Avoid cloning here
//void Quick3DShaderDataArray::copy(const QNode *ref)
//{
// QNode::copy(ref);
// const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
// Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
// d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
//}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_quick3dshaderdataarray_p.cpp"