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// Copyright (C) 2023 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3D_QUICK_INPUT_FOREIGN_P_H
#define QT3D_QUICK_INPUT_FOREIGN_P_H
#include <QQmlEngine>
#include <Qt3DInput/qabstractphysicaldevice.h>
#include <Qt3DInput/qaction.h>
#include <Qt3DInput/qactioninput.h>
#include <Qt3DInput/qanalogaxisinput.h>
#include <Qt3DInput/qaxis.h>
#include <Qt3DInput/qaxisaccumulator.h>
#include <Qt3DInput/qaxissetting.h>
#include <Qt3DInput/qbuttonaxisinput.h>
#include <Qt3DInput/qinputchord.h>
#include <Qt3DInput/qinputsequence.h>
#include <Qt3DInput/qinputsettings.h>
#include <Qt3DInput/qkeyboarddevice.h>
#include <Qt3DInput/qkeyboardhandler.h>
#include <Qt3DInput/qkeyevent.h>
#include <Qt3DInput/qlogicaldevice.h>
#include <Qt3DInput/qmousedevice.h>
#include <Qt3DInput/qmouseevent.h>
#include <Qt3DInput/qmousehandler.h>
#include <Qt3DInput/private/qgenericinputdevice_p.h>
#include <Qt3DQuickInput/private/quick3daction_p.h>
#include <Qt3DQuickInput/private/quick3daxis_p.h>
#include <Qt3DQuickInput/private/quick3dinputchord_p.h>
#include <Qt3DQuickInput/private/quick3dinputsequence_p.h>
#include <Qt3DQuickInput/private/quick3dlogicaldevice_p.h>
#include <Qt3DQuickInput/private/quick3dphysicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Input {
struct QKeyEventForeign
{
Q_GADGET
QML_NAMED_ELEMENT(KeyEvent)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QKeyEvent)
QML_UNCREATABLE("Events cannot be created")
};
struct QKeyboardDeviceForeign
{
Q_GADGET
QML_NAMED_ELEMENT(KeyboardDevice)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QKeyboardDevice)
};
struct QKeyboardHandlerForeign
{
Q_GADGET
QML_NAMED_ELEMENT(KeyboardHandler)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QKeyboardHandler)
};
struct QInputSettingsForeign
{
Q_GADGET
QML_NAMED_ELEMENT(InputSettings)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QInputSettings)
};
struct QQMouseEventForeign
{
Q_GADGET
QML_NAMED_ELEMENT(MouseEvent)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QMouseEvent)
QML_UNCREATABLE("Events cannot be created")
};
#if QT_CONFIG(wheelevent)
struct QWheelEventForeign
{
Q_GADGET
QML_NAMED_ELEMENT(WheelEvent)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QWheelEvent)
QML_UNCREATABLE("Events cannot be created")
};
#endif
struct QMouseHandlerForeign
{
Q_GADGET
QML_NAMED_ELEMENT(MouseHandler)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QMouseHandler)
};
struct QMouseDeviceForeign
{
Q_GADGET
QML_NAMED_ELEMENT(MouseDevice)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QMouseDevice)
};
struct QLogicalDeviceDeviceForeign
{
Q_GADGET
QML_NAMED_ELEMENT(LogicalDevice)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QLogicalDevice)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DLogicalDevice)
};
struct QAbstractActionInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AbstractActionInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAbstractActionInput)
QML_UNCREATABLE("AbstractActionInput is abstract")
};
struct QActionInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(ActionInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QActionInput)
};
struct QAbstractAxisInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AbstractAxisInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAbstractAxisInput)
QML_UNCREATABLE("AbstractAxisInput is abstract")
};
struct QAxisSettingForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AxisSetting)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAxisSetting)
};
struct QAnalogAxisInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AnalogAxisInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAnalogAxisInput)
};
struct QButtonAxisInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(ButtonAxisInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QButtonAxisInput)
};
struct QAxisForeign
{
Q_GADGET
QML_NAMED_ELEMENT(Axis)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAxis)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DAxis)
};
struct QActionForeign
{
Q_GADGET
QML_NAMED_ELEMENT(Action)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAction)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DAction)
};
struct QInputSequenceForeign
{
Q_GADGET
QML_NAMED_ELEMENT(InputSequence)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QInputSequence)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DInputSequence)
};
struct QInputChordForeign
{
Q_GADGET
QML_NAMED_ELEMENT(InputChord)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QInputChord)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DInputChord)
};
struct QAbstractPhysicalDeviceForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AbstractPhysicalDevice)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QAbstractPhysicalDevice)
QML_EXTENDED(Qt3DInput::Input::Quick::Quick3DPhysicalDevice)
QML_UNCREATABLE("QAbstractPhysicalDevice is abstract")
};
struct QAxisAccumulatorForeign
{
Q_GADGET
QML_NAMED_ELEMENT(AxisAccumulator)
QML_ADDED_IN_VERSION(2, 1)
QML_FOREIGN(Qt3DInput::QAxisAccumulator)
};
#ifdef HAVE_QGAMEPAD
struct QGamepadInputForeign
{
Q_GADGET
QML_NAMED_ELEMENT(GamepadInput)
QML_ADDED_IN_VERSION(2, 0)
QML_FOREIGN(Qt3DInput::QGamepadInput)
};
#endif
} // namespace Input
} // namespace Qt3D
QT_END_NAMESPACE
#endif