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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
#define QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/qt3drender_global.h>
#include <QOpenGLContext>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
struct ShaderAttribute
{
ShaderAttribute()
: m_nameId(-1)
, m_type(0)
, m_size(0)
, m_location(-1)
{}
QString m_name;
int m_nameId;
GLenum m_type;
int m_size;
int m_location;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderAttribute, Q_RELOCATABLE_TYPE)
struct Q_AUTOTEST_EXPORT ShaderUniform
{
ShaderUniform()
: m_nameId(-1)
, m_type(GL_NONE)
, m_size(0)
, m_offset(-1)
, m_location(-1)
, m_blockIndex(-1)
, m_arrayStride(-1)
, m_matrixStride(-1)
, m_rawByteSize(0)
{}
QString m_name;
int m_nameId;
GLenum m_type;
int m_size;
int m_offset; // -1 default, >= 0 if uniform defined in uniform block
int m_location; // -1 if uniform defined in a uniform block
int m_blockIndex; // -1 is the default, >= 0 if uniform defined in uniform block
int m_arrayStride; // -1 is the default, >= 0 if uniform defined in uniform block and if it's an array
int m_matrixStride; // -1 is the default, >= 0 uniform defined in uniform block and is a matrix
uint m_rawByteSize; // contains byte size (size / type / strides)
// size, offset and strides are in bytes
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniform, Q_RELOCATABLE_TYPE)
struct Q_AUTOTEST_EXPORT ShaderUniformBlock
{
ShaderUniformBlock()
: m_nameId(-1)
, m_index(-1)
, m_binding(-1)
, m_activeUniformsCount(0)
, m_size(0)
{}
QString m_name;
int m_nameId;
int m_index;
int m_binding;
int m_activeUniformsCount;
int m_size;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniformBlock, Q_RELOCATABLE_TYPE)
struct Q_AUTOTEST_EXPORT ShaderStorageBlock
{
ShaderStorageBlock()
: m_nameId(-1)
, m_index(-1)
, m_binding(-1)
, m_size(0)
, m_activeVariablesCount(0)
{}
QString m_name;
int m_nameId;
int m_index;
int m_binding;
int m_size;
int m_activeVariablesCount;
};
QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderStorageBlock, Q_RELOCATABLE_TYPE)
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H