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// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_OPENGL_GLRESOURCEMANAGERS_P_H
#define QT3DRENDER_RENDER_OPENGL_GLRESOURCEMANAGERS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <Qt3DCore/private/qresourcemanager_p.h>
#include <gltexture_p.h>
#include <glbuffer_p.h>
#include <glfence_p.h>
#include <openglvertexarrayobject_p.h>
#include <glshader_p.h>
#include <Qt3DRender/private/apishadermanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
class Q_AUTOTEST_EXPORT GLFenceManager : public QHash<Qt3DCore::QNodeId, GLFence>
{
};
class Q_AUTOTEST_EXPORT VAOManager : public Qt3DCore::QResourceManager<
OpenGLVertexArrayObject,
VAOIdentifier,
Qt3DCore::NonLockingPolicy>
{
public:
VAOManager() {}
};
class Q_AUTOTEST_EXPORT GLBufferManager : public Qt3DCore::QResourceManager<
GLBuffer,
Qt3DCore::QNodeId,
Qt3DCore::NonLockingPolicy>
{
};
class Q_AUTOTEST_EXPORT GLTextureManager : public Qt3DCore::QResourceManager<
GLTexture,
Qt3DCore::QNodeId,
Qt3DCore::NonLockingPolicy>
{
public:
QHash<GLTexture *, Qt3DCore::QNodeId> texNodeIdForGLTexture;
};
class Q_AUTOTEST_EXPORT GLShaderManager : public APIShaderManager<GLShader>
{
public:
explicit GLShaderManager()
: APIShaderManager<GLShader>()
{}
};
class Q_AUTOTEST_EXPORT GLResourceManagers
{
public:
GLResourceManagers();
~GLResourceManagers();
inline VAOManager *vaoManager() const noexcept { return m_vaoManager; }
inline GLShaderManager *glShaderManager() const noexcept { return m_glShaderManager; }
inline GLTextureManager *glTextureManager() const noexcept { return m_glTextureManager; }
inline GLBufferManager *glBufferManager() const noexcept { return m_glBufferManager; }
inline GLFenceManager *glFenceManager() const noexcept { return m_glFenceManager; }
private:
GLBufferManager *m_glBufferManager;
GLShaderManager *m_glShaderManager;
GLTextureManager *m_glTextureManager;
GLFenceManager *m_glFenceManager;
VAOManager *m_vaoManager;
};
} // OpenGL
} // Render
} // Qt3DRender
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::OpenGL::OpenGLVertexArrayObject, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::OpenGL::GLTexture, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_GLRESOURCEMANAGERS_P_H