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// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H
#define QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/QNodeId>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class ShaderImage;
namespace OpenGL {
class GraphicsContext;
class GLTexture;
class Q_AUTOTEST_EXPORT ImageSubmissionContext
{
public:
ImageSubmissionContext();
void initialize(GraphicsContext *context);
void endDrawing();
int activateImage(ShaderImage *image, GLTexture *tex);
void deactivateImages();
private:
void decayImageScores();
int assignUnitForImage(Qt3DCore::QNodeId shaderImageId);
struct ActiveImage
{
Qt3DCore::QNodeId shaderImageId;
GLTexture *texture = nullptr;
int score = 0;
bool pinned = false;
};
std::vector<ActiveImage> m_activeImages;
GraphicsContext *m_ctx;
};
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H